Do you mean the flame throwers? There's a story reason behind that! We will reveal in another upcoming release 🤫
cyclone2048
Creator of
Recent community posts
thanks for the feedback! We are experimenting with the pet feeding mechanic so that pet interaction is less cumbersome. Something needs to be done with the overlap as well, but with so little space having large pets overlap is harder to avoid. Maybe we can allow only one pet of each type to be the max level or something
Hi, thanks for your feedback. There are supposed to be subtle mechanical difference among the animals where some run away from enemies, some do nothing and some charge towards them. Otherwise they each have significantly different HP/attack power etc. We did note down the boundary crossing bug and we will upload a build with those fixes after the jam is over
Not my game, but this game deserves more love: https://itch.io/jam/brackeys-12/rate/2954403
What did I like about this game?
The game design is really good, probably better than 90% of the games in this jam. I don't know if the developer saw this gameplay loop somewhere else and decided to copy it, but if it was designed from scratch, I am super impressed. Even if it was copied from somewhere else, the execution is nearly flawless. The vibe makes me feel like it is at least partly inspired by animal well (and that's a good thing). The graphics while nothing special, it's good enough to support the gameplay. The ambience and audio is superb too and goes really well with the theme (both literally and gameplay wise).
What would I change about the game?
While the minute to minute gameplay loop is awesome, the overall loop is a little frustrating. If I die at level 2, I have to restart from level 1 again, which kills my motivation a little bit. I don't know what to change about that, but maybe something rather than just high score for the bigger gameplay loop would bring this game to a different level.
Overall a very good job!
I love the graphics, the audio and the ambience, it all goes really well together. I got scared at the end of first day when I could hear footsteps and being able to turn the lights on/off and calling out to my friends made me more scare. For some reason after that scene everything went black and I could not do anything.
The game plays really well and is very fun. The looks are nice too. It is extremely fun trying to dodge enemy bullets and keep going forward. The pacing is a little punishing for cautious player like myself. Some sound feedback would have been nice too. I did enjoy the storm mechanic a lot - it gave me motivation to go forward fast. The enemy AI seems so done that the game is fun to play.
The idea is awesome. I like how this game includes so many cards for a game that was made in such a short amount of time. The sound track is really dope and makes me feel like I'm in an epic fantasy/medieval setting, can keep listening to it all day. If I have one criticism it would be that the cards are allowed to be selected while the draw animation is playing and I kept trying to play the card at hand and it would not let me which felt a little bit frustrating.
Nice job! I enjoyed the violin playing mechanic and the way you incorporated the theme. The logic behind playing the correct notes and changing pitch must have been really difficult to implement - but it works perfectly. If you like to improve it maybe have some objective/feedback to tell the player whether what they are playing is correct or not.