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cyclone2048

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A member registered Dec 30, 2023 · View creator page →

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Recent community posts

Do you mean the flame throwers? There's a story reason behind that! We will reveal in another upcoming release 🤫

It has been fixed in the latest release

Love it. The tutorial is really well made, the polish is amazing. I didn't care for the freeze frame on collisions, it makes the game feel laggy. I loved the purchase and floor system, feel a little bit roguelike which is awesome.

Our audio designer used FMOD which may be more important than the exact Unity versiob

This game was really fun to play. The combat was super polished and along with the sound effects, really satisfying 

You should rate and comment on some other people's game, it'll give you exposure.

We are sorry for your loss. Thanks for playing and your feedback.

same to you 😛

Hey thanks for the feedback, we are going to keep tweaking the game after the jam and will try to keep all of this in mind

Thanks for the feedback and glad that you enjoyed it

A moment of silence for all the dead pets

thanks for the feedback! We will be experimenting with the feeding mechanic and changing some of those things after the jam

that is a really good suggestion. We will experiment with this idea. Thanks for the feedback 

that is a really good suggestion. We will experiment with this idea. Thanks for the feedback 

we are glad we could troll you 😛

Thanks for playing and thanks for the feedback 

thanks for enjoying; we have taken note on that bug and already working on a fix 

thanks for the feedback! We are experimenting with the pet feeding mechanic so that pet interaction is less cumbersome. Something needs to be done with the overlap as well, but with so little space having large pets overlap is harder to avoid. Maybe we can allow only one pet of each type to be the max level or something 

thanks for the feedback! We did notice the negative balance bug. We think it’s an integer overflow issue and will fix it after the jam is over

Hi, thanks for your feedback. There are supposed to be subtle mechanical difference among the animals where some run away from enemies, some do nothing and some charge towards them. Otherwise they each have significantly different HP/attack power etc. We did note down the boundary crossing bug and we will upload a build with those fixes after the jam is over

thank you so much for the nice feedback 😊

hey thanks for your feedback. We definitely wanted to have a shock value for the jam submission. We will experiment and fine tune the gameplay based on all these feedback after the submission is over

hey thank you so much for doing such a detailed testing! It will definitely help us fix this bug faster. There are a few more bugs in the game including the interaction being finicky and the store panel randomly getting closed. We will fix all of those as soon as the jam is over

This was a polished sweet short game. Well done!

This game is really good - the puzzles are well designed. Love the fact that there is an undo button. 

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Not my game, but this game deserves more love: https://itch.io/jam/brackeys-12/rate/2954403

The art is great, the game feel is nice and the gameplay loop is interesting. I love the audio as well. If you want to improve this game further, maybe give a few more buildings, specially some kind of building that generates gold once a day.

This game deserves more love: https://pluto414.itch.io/mushroomsyndrome

What did I like about this game?
The game design is really good, probably better than 90% of the games in this jam. I don't know if the developer saw this gameplay loop somewhere else and decided to copy it, but if it was designed from scratch, I am super impressed. Even if it was copied from somewhere else, the execution is nearly flawless. The vibe makes me feel like it is at least partly inspired by animal well (and that's a good thing). The graphics while nothing special, it's good enough to support the gameplay. The ambience and audio is superb too and goes really well with the theme (both literally and gameplay wise). 

What would I change about the game?
While the minute to minute gameplay loop is awesome, the overall loop is a little frustrating. If I die at level 2, I have to restart from level 1 again, which kills my motivation a little bit. I don't know what to change about that, but maybe something rather than just high score for the bigger gameplay loop would bring this game to a different level.

Overall a very good job! 

The audio is really nice, the sound effects when the toys are put in feels good. It should have been nice if there was a little bit more complexity, but not bad overall.

I love the graphics, the audio and the ambience, it all goes really well together. I got scared at the end of first day when I could hear footsteps and being able to turn the lights on/off and calling out to my friends made me more scare. For some reason after that scene everything went black and I could not do anything.

Can you please mark the *zip file a windows download so that I can install through the itch.io app?

Thanks for the feedback. Good old integer overflow!

The game plays really well and is very fun. The looks are nice too. It is extremely fun trying to dodge enemy bullets and keep going forward. The pacing is a little punishing for cautious player like myself. Some sound feedback would have been nice too. I did enjoy the storm mechanic a lot - it gave me motivation to go forward fast. The enemy AI seems so done that the game is fun to play.

This is a really short nice sweet game. Pretty well polished and fun to play. Good job

The idea is awesome. I like how this game includes so many cards for a game that was made in such a short amount of time. The sound track is really dope and makes me feel like I'm in an epic fantasy/medieval setting, can keep listening to it all day. If I have one criticism it would be that the cards are allowed to be selected while the draw animation is playing and I kept trying to play the card at hand and it would not let me which felt a little bit frustrating.

Did you find the twist?

Sorry I forgot to mention the music and audio design in the comment, it was a major part of the vibes for sure.

The game design is great. I love the graphics and the audio as well as the buying and hiring mechanics. It's not just numbers on the UI either - there's actual units ingame which makes it much better. I am too much of a gambler and kept loosing all my gold to the blackjack dealer though

Nice job! I enjoyed the violin playing mechanic and the way you incorporated the theme. The logic behind playing the correct notes and changing pitch must have been really difficult to implement - but it works perfectly. If you like to improve it maybe have some objective/feedback to tell the player whether what they are playing is correct or not.