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AdamHensley

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A member registered Aug 21, 2020 · View creator page →

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Love to hear that! Mechs are an idea I’ve thought about, but they could honestly be their own game/hack too. Lots of complexity there. There’s a lot of different scales for mech suits too. But it would be cool!

Same boat here, the goal is something a little less dominating while still allowing for horror compatibility!

Thanks for the support and feedback!

Thanks for the feedback! I will definitely be expanding the equipment list. I've never thought rules were necessarily needed for home brewing, but I do like the idea of some principles and/or direction for GMs to home brew their own equipment. At least so they can know the design intent before straying from them!

Yeah that might be a good option. I want to playtest it a bit to dial in how fast the ammo expends.

Quick missions would be a great thing to add. I'll have to play around with it and see how many pages that would add.

Wow this is some good stuff and a lot of amazing ideas to chew on! Thanks for sharing those thoughts. 

Great feedback! And good notes on the Starship Combat, that was the biggest section I wasn't super happy with. The goal was a system in which everyone felt like they had their own role, but it got a little too crunchy, I agree. 

Absolutely! I do Lulu now, but it would cool to expand those offerings. 

I’d love to hear what your players have to say! The core game will stay the same, but right now a lot of the ship and travel mechanics are under scrutiny for rework! Any feedback on things folks like, or find lacking, would be helpful as I pinpoint what to preserve vs change. 

Foreground Growth is exactly how I think of them, too. Like learning how to hotwire a speeder, or picking up some computer hacking skills, those are sort of fictional permissions you either have or don't. Then you can simply do those things, given the right circumstances and tools, and it's simply a matter of introducing an appropriate Save whenever risk or danger is involved.

Good calls! Yes 2e will definitely have bookmarking and hyperlinking galore. Right now I'm in the midst of thinking through the combat details, and getting that level of crunch right without being too much or too "lite". Sci-fi is a little trickier in that regard compared to fantasy. 

And I've also been thinking about expanding the idea of tags. I'm curious what you like about the idea of tags. Skills are a tough nut in OSR games, especially Cairn-hacks. But I think I'm leaning towards a route where tags are listed for leverage, but any list I include will be considered "non exhaustive" so it doesn't come across as a list of limitations, ya know? That way any downtime training for advancing your character can include acquiring new knowledge, skills and technical expertise, etc. in the form of tags, without it being too fiddly and something like a modifier. More like additional fictional leverage. Still massaging that idea, though.

This is a great idea and something I will have to look into more.

This is all great feedback and exactly the kind of insight I was hoping to get! Thanks for sharing, I will definitely be taking all of this into consideration.

🙏Thanks!

I'd love to hear how it runs for you, have fun!

Hey there! 

So, this is a very good question....and it's something I'm changing/removing in the next update or 2nd edition. The original intent for smart weapons was to take the higher of the two, as if it were multiple attacks (so dual wielding smart pistols, you'd actually roll d6 four times and keep the highest single dice result). And the original intent for the high energy weapons as that you'd add them together...and that particular rule really goes against one of the original design ideas of Cairn, which is that damage comes from the single highest dice only. So that second style of advanced weapon (combining the results) will get squashed in the future! Feel free to play it however you see fit, but I'd recommend maybe just scrapping high-energy weapons. (A lot of the rework I'm doing on a 2nd edition will be around removing a lot of these fiddly advanced weaponry elements.)

Enjoy!

I love this! I've been toying with adding a similar "Shine" mechanic to the psionic rules I have for Monolith (Sci-fi Cairn hack) for a possible update or 2nd edition. Hope you don't mind if I take some inspiration from this. 

Yo thanks a ton! A second edition might be a thing some day, along with a few other game ideas I’ve had percolating. Time permitting, we’ll see when that happens!

The game you’re planning on running sounds awesome! I have some other projects planned too! It would definitely be cool to create an SRD and share the design files. Just gotta find the time 😅


Appreciate the support 

Probably an error. You can see the Cairn SRD for an example of other beastiary/sample NPCs too.

Happy to hear it, enjoy!

Warms my heart to hear that! I'm always open to feedback too, if there are things about the system you have thoughts on. I might eventually do a 2nd Edition or a major revision. Solo rules would be cool too, I need to look into more ways to support that in Monolith and other projects I have in the works.

Thanks for taking the time to say that, means a lot!

Awesome to hear it’s running well! I’ve been running a sandbox campaign using a lot of MoShip modules and it’s been smooth sailing so far. 

Thanks!


Unfortunatly I have yet to tackle that particular beast of a text/markdown file. It will be something I do…eventually. 😅

Hey Alexander! Absolutely. We already did a Korean translation. Feel free to message me or get in touch on Discord and we can talk.

Thanks for the kind words. 🙂

Thanks a bunch! Those are good suggestions, I need to redo the character sheet and I’ll definitely keep those ideas in mind. 

Thank you for the kind words! I’d love to see what you made. Feel free to message me here and I’m also active on the Cairn discord!

That’s awesome! Thanks for letting me know. Gradient Decent is awesome. I really need to work on a MoShip conversion guide at some point. 

Dang, that’s crazy. Thanks for the pics. Definitely not how it looks in PDF.

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Thanks a ton! Glad you’re enjoying the game. And thanks for the info on the print version, my file hasn’t been playing nice with Lulu so it’s good to know that about the margin. I will have to order an updated proof to see it myself. 

Thank you 🙏  Glad to hear you’re enjoying it. Beware the voidsquid!

That sounds awesome! I don’t know if anyone has run it with Monolith, but I think it should work pretty well. I own Gradient Descent and think it’s a really cool module. I should look at making a conversion guide from MoShip to Monolith too. Usually my process is to convert things to neutral language first, based on the original stats/intent, then stat for Monolith based on the description. Let me know if you need help converting—I’m also active on the Cairn and NSR Cauldron discords. 

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Glad to hear that! The lulu print is up now too. 

Happy to hear it! Thanks for the comment.

Yes! I need to find some time to sit down and look through how Lulu works, and get that all set up. Hopefully sometime in the first half of this year.

Enjoy! 🤘

Appreciate the support. I'll add these to my to-do list. Please bear in mind this is a one person show, and free, and I have a very busy life outside of my TTRPG hobbies so these kinds of QOL updates will be great to add to my list of future goals.