Fun implementation of a simple concept. I do with there was a little more content but other than that this is a solid prototype.
Algvees
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There is a delay between when each shot can be made but I'm not sure if you're referring to that. If you get a chance an elaboration on your issue with shooting would be appreciated. It's also possible to hold down the mouse button and a shot will be made when the cooldown ends but the game never tells you so that's my bad. Other than that thanks for the feedback, I'll definitely put more work into the camera if I continue this game.
This is a really fun platforming, definitely a good effort for a first game. The movement is pretty solid and the gimmick of sliding over over mud is creative. The gravity seemed a bit high but that was my only issue. Everything else was great and went together well. The art, the music, the sound effects, all great.
This is great, it feels like a flashgame I would've played for hours when I was a kid. The movement is great I like how you slightly move when you rotate. The bullets orbiting around the black holes adds a nice bit of depth to the gameplay. And the inclusion of such a well built options menu is praise worthy. Honestly the only thing this game is missing is a good soundtrack.
This is an amazing game, I have very few complaints. I think it would be better to make the cast lights a little bigger. The game could've also used another song but considering the time limit it's great you made one at all. Other than you hit all the key points, nice art, some music and good level design. I like Nioe's design, very cute character. That full bright mode was also a cool inclusion very nice going through the game again but being able to see the full level. I can't wait to see what you publish next.
This is great, I really enjoyed this game. I do wish that dialogue was set up slightly different, the small next button was a little awkward to press. Other than that the one puzzle was very clever and the art is nice.
Also I had an odd crash where when going back to read the note of the favorite paints the game crashed when I interacted with the paper.
Amazing bullet hell game, there's a good amount of detail here for such a short development time. I think it would be nice if there was some kind of audio indication of how much air you have left, maybe the pitch of shots decreasing as it gets lower. But other than that this is one of the best games in this gam.
This is a very unique and fun game, I don't think I've seen a platformer where you gain jumps throughout the level, very cool. The movement feels a bit off, I don't know much about movement controllers so I can't say anything specific. It would've been nice to have a little shadow under the player to gauge where one would land. And I think the game would've benefited from a bigger window or a fullscreen option, both can be edited under the Embed options in the edit game page. Overall this is a really good for a first game jam, keep up the great work.
The art in this game is great and I love the creative interpretation of the theme. Unfortunately I found the font basically unreadable and it's not helped by the substitution of words. Also from what I could tell the rules are very overwhelming, I'd definitely recommend slowly introducing complexity as the game goes on.
The concept of this game is amazing. Couldn't figure out if there was an actual objective but it still managed to keep me entertained for a few minutes. The art in this game was great, I really like the art of the main character. The propagation of the sound is cool and I could only imagine was technically challenging. This would make a really good game if fleshed out.
I like the art in this game, reminds me of alot of pixel art flash games. This game could've benefited from a more structured layout. The labyrinth paired with the slow movement makes for a tedious experience. The drawing mechanic is really cool, though I wished it was utilized in a more interesting way.
The sound design in this game is great, I love the ambiance and the otherworldly noises the void makes when it's close by is amazing. It's a great bit of subtle horror you've included. That being said the game is very slow. I think it could've been much better if the play area was smaller with a brighter flashlight. Also that effect on the flashlight is very cool, how did you do that?
This is such an amazing and unique take on the tower defense genre. Expanding the path yourself and having to choose between resources or turret spots is so cool. I also like the little back story, very silly. Although I do wish there was another way to generate flowers than just the paths. And a little music would go a long way.
Very cute game. That intro and little story really pulled the whole thing together. The controls felt a little weird I think it might worked better with strafing rather than have A&D move the camera. It also might've fit better in a different environment but the implication the pine forest that makes peaches had a dooms day prophecy is pretty funny. Would gorge myself on peaches again.
This is a nice puzzle game. I like the block pushing mechanic and you used it creatively. Though the game could've used some sound and desperately needs a quick restart mechanic. The difficulty curve was nice up until 4 which to me was really hard although I did eventually beat it, probably would've made sense to swap 4 and 5.
This is a nice little card game. It could've used some sound and a little more work put into the UI. But other than that the variety of cards creates fun gameplay and some nice strategy. Also the mechanic of your cards turning to question marks when you run out of sanity is cool. I also appreciate the choice to make the void this colorful blob.
This was a interesting narrative game. I like the exploration of an unconventional story and genre. The story was great and I really like the theme of learning to let go. The gameplay was a bit shallow and maybe a little too easy. It seemed like you could just sell one expensive item and have access to all the other items. But considering this was made in only a week I think the gameplay is a fair trade off for the story. The only real issue I have is that the audio is a bit off: The narration is played through a spatial audio node. It probably would've been better to have a just a normal audio node. Also the audio at the game over/win screen is way louder than the narration.
I love the visuals of the game. The slight static, the jiggle of the cube and the lighting are just amazing. The gameplay is also fun, left me wanting more. I think if the battery time was a little shorter it would add a nice tension to finish the levels faster and make risky blind jumps. Other than that it's a very fun experience.
I have to say it's pretty impressive for being made in one day. Although there are a few issues. The controls are a little odd, I assume you use a french keyboard hence Z being forward. For future projects you'll want to assign physical keys when making actions in the input map, this should make it so the controls are based on the position on the keyboard rather than the character pressed. The explosion sound effect is funny the first time but quickly becomes annoying due to how loud it is. But other than that this is a cool platformer, the control reverser is a interesting mechanic and the movement is competent.
This is really cool and I enjoyed playing it. The HUD is a bit overwhelming at first but once I got over that there were alot of really interesting concepts. I particularly like the idea of having to throw yourself into empty space for years on end trying to manage the ship while you wait to arrive at the next planet, that could be really fun if fleshed out. I do hope you consider working on this game a little more, I think an expanded version would be really good. Even if you don't I look forward to your future projects.