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Archonic

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A member registered Aug 01, 2022 · View creator page →

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Recent community posts

Excellent job, virtua

I loved FLOATZONE and TIMPOT. Those were great.

Hey, I really like the game! The animation and graphics are both very smooth. I feel like the spike collision is kind of awkward, though.

tfw i don't know how to write a comment

Came back to this game a year later because I thought of it again... nice job :)

cool, i didn't play for very long but i would if i had more time

thank you so much for playing! I will definitely test future bosses more, haha

Cool, but I wish switch mode wasn't mouse wheel.

Haha, well you did score above me so that settles that. Glad you enjoyed.

Cool! It'd also be great if there were more automatic details added.

Thank you so much! Yeah, the third level is definitely tricky. I'm glad you liked the boss though. I kind of like the moves limit, but I think it can be improved in some places.

I got 126, is that max?

im so excited omg im gonna like and follow and download all ur stuff bcuz ur really cool n shit

Oh, I had no idea that they weren't random!

Cool idea, it'd be cool if it showed you all the spots after the game finished.


Very cool, congrats on getting yours in so early. The blimp's movement forces you to anticipate the balloons. However, there are some situations where the blimp will just stay in the same place.

Glad you like it! What dialogue in particular?

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Oooh, it's interesting how you went for a photorealistic style as opposed to the pixel style of most jam games!


Also, this game reminds me of Warehouse Panic, which is really cool.

I did it in 99s! Cool game. At first I thought it would be boring, but finding and remembering the mutant cows in a herd was pretty fun.

lol, I love how the music kicks in after you finish the game. Also, the design is excellent. Very intuitive destruction system, I thought the trade-off for points was cool. And figuring out the optimal way to make blocks over time is just magical. Kudos!

Thanks!

Thank you! And yeah, it is rough around the edges. Probably a product of how rushed it was lol. It definitely would've been easier to make an arcade-style game, but I'm glad I got this done anyways.

Haha yeah, in the last hour or so I needed to do checkpoints and I just decided to make it every door!

Thanks so much! I'll give your game a shot!

I just submitted a game (https://archonic.itch.io/hazmat-havoc). However, I have been told many times that the control scheme is unintuitive to the point of the game being unplayable. It wasn't like this on my machine, though, since I had different keybinds set. I know I should have thought of this beforehand, but is it ok if I make one small configuration change to make the control scheme more intuitive? I'd only be making look and move use the same buttons.

this game is incredible. The level design is great, and you definitely make a lot out of a little. the snappiness of the teleport forces you to plan ahead, but you still have to use your reflexes. awesome job!

Same here, can't get the VST or audio unit to work with ableton on my macbook.

Sad, albeit short. Touching.

I'd love a quick restart button, maybe a controls list? Also an undo key

finished the whole thing. I liked the outer wilds influence.

I think you need to adjust the save/load system to work with local browser storage

right now it shows a bunch of random files that I'm really not sure if I should be browsing

cool game I feel like there should be an arrow pointing to the rotating square saying "this is you" as I was a little confused at the start

Mac support and maybe web support?

brick kicker... the cookie clicker killer


only improvement(s):

- make first upgrade take less time to get

- make cps counter not reset every second

Very nice game. The only thing I would improve after playing it for a bit is the ability to sell speed.

Hey! I just wanna start saying this is a really cool game, I don't think we get enough browser-accessible local coop games. 

However, I really wish there was some sort of natural progression instead of just a level selector with a bunch of levels. It feels oddly unsatisfying to complete a level and get placed in the same room that you were in before.

Also, the hit animation is way too far away from the character and seems a little inconsistent.

Overall though, great job! Some of the level design is very innovative and I'm sure fun to experience with someone else by your side. I especially liked the little text at the beginning, it reminded me of Celeste :)

1 day later and I am pleased to say I've figured out the meaning of the name 100/200! I also managed to get the high score as GAAAAA, so pretty happy about that.

1 more thing, after playing the game a lil bit i can for sure say that collision is way oversensitive on the corners. like, ill think that I've made a jump and then it kills me on the corner. you should make a few pixels of generosity there.

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Interesting concept. However, you MUST put an epilepsy warning in, or on the store page for this game. Intense screen flashes immediately on start and throughout the game can be incredibly dangerous.

Overall though, really smooth poses/animation on the player character, nice minimalist, yet aesthetically pleasing visuals. I LOVE how you can pick the game up anywhere and enter your initials to post your high score (though it is a tad annoying to enter them every time). Great job!