Yes. They are all CC0
Arnklit
Creator of
Recent community posts
Hi, Thanks so much for the kind words. Sorry if you were seeing performance issues. I had heard similar feedback from a developer trying to use them on Android devices.
I'll see if I can spend some time doing some performance improvements and do an update, maybe simply use the shader preprocessor for some of the options instead.
Edit: as far as I know, any conditionals that are based on a consistent setting such a bool uniform, should not cause any issues as the condition will always be the same, so it won't generate branching as all threads will follow the same execution path.
Hiya Junuh,
Thanks. Yes to both questions. There are no engine restrictions, but yeah you would need to do some setup in other engines. And yes the idea with the license was to make it permissive and easy to use, no issue with having other people use the assets on the project you bought them for, they just shouldn't then take the assets and use them elsewhere without buying a copy.
The assets themselves will not be open sourced, so if the project, including it's assets are open source, these assets could not be included. But if a project has it's code open source but it's art is not, which I believe is sometimes the case, then it would be fine to use these assets. So any one person who contributes to that project can buy the assets and put them in there.
My intention with the license was that if you buy the assets you can use them for absolutely whatever you want as long as you aren't selling or giving the assets themselves away to be used by other people in their own projects, who have not bought them.
I hope that makes sense and answers your question. I'll try and update the text with more specifics when I update the asset.
My first One Game A Month game.
The optional theme was Heat and I choose to make a First Person view game where you are jumping on platforms, escaping rising lava.
Except for the Fire particles and the FPS controller script which are free Unity Assets, I made everything from scratch over the last two weeks in my free time. The models and textures are made using Blender and Krita.
Give it a go and let me know what you think.
Gave it a 5 minute go. But couldn't for the life of me find my way through the second level. I really like the aesthetic and the little intro... with skip-able dialogue! Nice! But once I realised I could run it was very easy to evade the guards, the only problem being that I couldn't find my way as everything looked very similar.
One other thing that felt a bit off was that the Slime Prince carved pretty wide circles when you turned him around, I guess this was to make it harder? But it just felt a bit off.
Oh yeah and the camera snapping from screen to screen felt and looked great!.