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AcidicVoid

15
Posts
3
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70
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A member registered Jun 03, 2021 · View creator page →

Recent community posts

Nice little game with multiple endings! I had fun!

I liked this one more than it's precursor "Home Alone". It has some great ideas, and featured more sections than I expected. I highly recommend this one. Can't wait to play the next ones! („• ᴗ •„)

Very eerie home-intruder game. It's not too special to be honest but well done. Constructive criticism: I didn't like the shutters automatically been risen by a bit each time you get near then as it can be pretty distracting. Anyways, nice game. Loved the lasagna! („• ᴗ •„)

Beautiful small game. I'm glad I finally played it! 
(„• ᴗ •„)

Absolutely gorgeous work with a unique atmosphere, inspired by PS1 classics. A beautiful love letter. Can't wait for more!

Surprisingly nice game even when sometimes technically clunky. Loved the surprise in the menu screen after the game, lol

This game works so incredibly well! I wish it had 8 worlds!
(„• ᴗ •„)

Reminds me of the many irrational fears children tend to have.  I like small eerie games like this.

Loved the game. IMHO it is better than the Teke Teke game on Steam. :)

In my eyes, definitely a well composed piece of art. I love the psychological story and the analog horror elements. A nice and well done combination. And last but not least: No cheap jump scares.

Thanks for this wonderful game.

Also, I've made this meme:

Praise the fish <3

I liked the intense story with all its twists and the optional dating options!

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I played the game yesterday on my Twitch stream! :)

I must say, I really like what's playable so far. The survival elements included are fantastic. Collecting rations, refueling the Kettenkrad, and building fires are all aspects one would wish for in a GLT game. Being able to switch between characters just makes sense, of course. It totally screams for a co-op mode where two players can take on different tasks, or even (have to) go exploring in different directions.

With procedural generation of assets and map-tiles, you could create vast and impressive worlds. Imagine one biome per level. There's tremendous potential for replay value if the gameplay is well-executed. First and foremost, I think the world should be captivating enough to make players want to explore it. Quests that involve finding or crafting explosives to create a bridge, as seen in the anime, or refueling a generator to activate a drawbridge sound like good ideas to me. Just imagine a secret ending in which our beloved potatoes finally reach the moon! 

I have so many ideas; I'd gladly continue developing the game if only I had the time. ^^"

By the way, if there are any issues with the music used, I have a proposal: I once released a music piece inspired by Girl's Last Tour. If you're interested, you could use it for the game if it's further developed. I'll link the track below this feedback.

Now, some constructive criticism. The graphics are maybe a little bit too simple and blocky and the animations are somewhat stiff. While the portrayal of the dying world with its gray tones makes sense, the environment could benefit from some more color.

The controls for the Kettenkrad also feel a bit odd. Typically, the vehicle should be able to pivot in place like a tank.

As for the obvious unfinished elements, like missing animations when the game ends (e.g., when running out of food), I'll overlook them in my critique.

Should there be any difficulties because of the GLT license, one possible solution could be to modify the characters and continue developing the game, perhaps even for a Steam release. I see great potential here!

My GLT track I mentioned:
https://soundcloud.com/acidic-void/ascend-to-afterlife

Twitch VOD:
https://www.twitch.tv/videos/1891728837
(Will be deleted by Twitch, somewhen)

Twitch VOD on YouTube:

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A beautiful short story. Nice artstyle. A nice game! :)

(Video is German! ;))

Why are the controls limited to only a few keys? It's really problematic with non-qwerty Keyboards.