Thanks a lot for your feedback! I'm glad you found the game fun!
Begunkov
Creator of
Recent community posts
I love the system you've built with different resources, tiles, all working together. UI, pixel art and animation are great, too!
It's a little bit difficult to figure out the game mechanics when you're just starting out because there is so much stuff. But I built new blocks one by one top to bottom and managed to win without even placing a couple blocks from the bottom (something related to antimatter)
I think with more content and gradual introduction of new mechanics the game has potential to be a great idle game!
I think the game is fun but it has some flaws.
It's very challenging to make a game look good when you can't actually see anything. Making character's eyes visible was a nice touch though!
I think the controls are a little bit too sensitive. It's difficult to move just one block. Maybe if the character accelerated slowly but not instantly like now, it would let you combine high speed with precision.
The levels felt very repetitive, there was no difficulty curve, but it's probably okay if they're procedurally generated.
Very fun math puzzle game. It's easy to figure out the rules, the game looks polished and minimalistic. I like difficulty progression in puzzles: it seemed just right for me.
The only thing I didn't understand is the game's premise: why can't you repair things faster and have a meal or something:) But I never worked that job so I don't know, it's probably alright...
I love the concept of hurrying to warm the egg, everything fits together very well. The controls are tight, character animations look great and level design is just awesome, and it gets even better with each level.
It was immediately clear how to play and difficulty was exactly what I wanted. Overall, I enjoyed the game very much.
Good luck with your future projects!
Great work with the environment, I loved how the facility looks, different screens, radars, terminals, etc, all animated. All of the rooms are different. There are some minor bugs with duplicating items (not including those bugs in your power supply) but the gameplay works great. You really have to be careful and quick.
I think it could be a part of a bigger story-based game, just because you nailed the atmosphere but if the game was longer without changes in gameplay, it would get repetitive.
Good luck to your team with your future projects!
I love the concept, seeing an achievement system, speedrunner reactions and upgrade system were surprises for me and they really elevate the game, make it more fun and replayable.
The controls were a bit funky. It seems like I could wall jump but there is such a tiny window and it's not necessary to complete any of the levels... Also landing on an edge of a platform means your character can roll down, which feels exactly as the reaction of a mushroom speedrunner guy:)
Still, I really enjoyed playing the game! It puts a great spin on a familiar genre.
Fun game! Progressively updating the rules reminds me of Papers, Please and bomb defusal in puzzle style reminds me of Keep Talking and Nobody Explodes.
The rules get so complicated though. I guess it's on purpose because otherwise the game would be too easy. It was probably difficult to code all this complicated logic without any errors.
I love how the game looks: cards spinning around, so many enemies and projectiles. Background looks nice too. The UI is clear, there is all necessary information and I immediately understood how to play.
As for the game itself, it's fun but I didn't really feel like my actions have a lot of weight. I just used cards whenever I got them and won eventually.
Maybe the game would be more strategic if each card could be used differently. For example, with one card you either recharge your shield or bomb the enemies. Another card would be either shoot forward or shoot backwards, etc.
I just couldn't bring myself to send anyone to hell. Everyone deserves heaven:) I still got 46000 points.
You could have made it so mistakes (sending meanies to heaven) are punished more, but it's a bit difficult to keep track of who pushed who and when. Maybe it would better if they different souls looked differently, but that's a big increase in scope... Overall, it's a fun game.
I feel like the game lacks instructions. There is no in-game tutorial but you could have added some hints to the game page. I got to the red triangle level, but couldn't figure out what I need to do to pass.
Also, I think the limit of just 5 shots doesn't work well with the puzzle genre where you're supposed to take time to figure things out, play around and test different mechanics.
Still, reflecting is an interesting game mechanic, you could definitely make some good levels with it. It reminds me of a game Octopticom.
Very fun! I really like level design, there are a lot of different tricks need to be done with very few mechanics. There is also great potential for speedrunning. If you miss one jellyfish by accident, you have to restart the level though
The game looks great, too. I really like the underwater vibe with fishes swimming in the background and bubbles. My only criticism is that spikes kind of blend in, maybe they should stand out more.
Overall, it's a very enjoyable game. Great job! I loved the ending!