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Bijoy K

194
Posts
17
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A member registered May 16, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing and the feedback!

What can I say.. I was voicing an AI trying to voice me.. haha.


Yeah I was torn about introducing the realtime components. You're right it's not genre pure.. I had a feeling that as you get longer without your speed changing.. adds a very interesting tension dynamic with realtime components. I guess that's the great bit of game jams...we can play test at scale and learn how to tune these things. Thanks again for the input here!

Really cute and levels are well designed! I wish it was little easier to play as I was struggling with getting hold of the handle, but otherwise well done! 

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What a cool mechanic and level design! The art style and the visual effects were really nice! Really well done! 

Omg, such a cute and ironic concept... and a really fun movement mechanic. Love the artstyle and the stomped things.. Well done!

Very cool visuals and really polished input, music and animations. Well done!

Really interesting mechanic, with nicely increasing difficulty in levels. Well done!

Beautiful visual style and input responsiveness. Well done! 

Very unique and interesting mechanic in a clean beautiful look. Some really nice and interesting levels! Really well done! 

Such a fantastic take on snakes! I absolutely loved how you used the worm and blocks to add a little bit more realtime uncertainty into the mix. Really cool!

Thank you Skyball! I am so happy you enjoyed our game and the level design! 

Thanks for playing! Ooh it looks like a vibe from the screenshots, will check it out! :D

Thanks! I am glad you enjoyed the game and the narration.. 

Haha, zadly no, I am not Jonas.. Love him though, voice over from him would be special! 

Such a cuuuuute concept, and well balanced on the relaxing and challenging! Very well done! 

Interesting idea.. and a really cool mechanic you can build on! The controls were a bit hard, but you can certainly polish that (perhaps dont have the motion and mouse movement be independent). Overall well done. 

The art style was cute, and can totally see this becoming fun as you scale like other factory games. Sadly I couldn't really play much as encountered the grid placement issue someone else mentioned, and appreciate the developers intends to resolve it - kudos to that.

Really fun, well balanced mechanic and overall addictive to play. Oh and a beautiful art style. Well done. 

Wow, very well done. The art style is really refined and bleeds into the platformer mechanic well, including use of the levels in the kettle ball.  

Interesting mechanic and visual style - very much refinable and can be scale to ship. As is a bit hard to play right off the bat, perhaps a little staging area to get you comfortable to play would have made this stand. Pretty good execution for a game jam though.

Very cool concept.. and really well implemented trajectory system. Tuning the pacing a little would make this better, but nevertheless quite fun as is. Well done

Beautiful pixel art work and feeling of rising up through the music, well done! If you do play to end of our game, we have a very similar concept, you might like. 

Love how the momentum makes the maneuvering  lot more fun.. really neat concept that quickly levels up.  

Such a cute and calming concept!

The visual style is awesome! The platformer controller is very nice and tight as well, alongside a really neat concept of a gun of scaling size. Well done!

The visual style and the concept was absolutely fantastic, really well done! 

Nice visuals and camera transitions, but was initially lost a bit in how to interact with the map and place towers. But once I got it was fun. 

Absolutely lovely ambient sound, music and the animation that plays when you unhook the harpoon. Loved it, and really enjoyed playing to the end! 

Amazing game... loved how you took a input mechanic and really levelled it up a nice pacing, juice and sound effects. Well done! 

Do checkout our dragon scales themed game too ;) 

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Very nice visuals and sound track, and controls are tight and easy to pick up. Well done! 

We also built a dragon scale collecting game with a slightly different twist.. do check it out :D

WOW! This was so cuuuuuute and polished! From the scale models, to color composition, to the "finish", everything was just a delight and really relaxing to play. Really well done!

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As the narrator, amen to you sir. Cannot stand long blocks of texts myself.... so I read them out so you don't have to lol! :D

Really neat way of incorportating scales and making not 1 but 3 mini games all of which were fun in there... I shamefully got a negative score, but really enjoyed.. really well done! Do checkout our dragon themed game too ;) 

Well done, esp for a solo project! Smoothen out the movement a bit and this is quite interesting. Recommend sleeping, it can help look at your game in a different light the next day and move faster overall ;) 

Cute visual style... and some really interesting puzzles. Well done!

Neat mechanic and some really nice platforming levels that leverage it. If you refine the input and art a little more, this is a pretty shippable concept. Well done! 
Do checkout our game too. 

Such cute dragons! Well done, loved the artwork, and neat way of using a plunger and a pull back rope to not go violent. Do checkout our also Dragon themed game haha :D

Really cute game, and well done on the animations! And congrats on getting your second gamey thing done! 

Do checkout our Dragon Scale themed game too :D

Such a cool concept. the multi level spring puzzle was a really interesting idea, and how different spikes etc change scale how it incorporates into the level. Quite a polished platformer input as well. Well done! 

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Really fun game mechanic, neat music, nice visuals and really nice juice! Well done!

The comic art work - absolutely epic!

But similar to TMT22, I couldn't get past the initial game bit since the camera was panned far to the right.

So simple, so addictive. Really well balanced with the way the shapes change in a way that is not impossible to play, but still challenging. Well done!