It's a really cool idea, can lead to some puzzles and a nice learning level curve, like the "double jump" throwing it in mid air, this was really cool, and with more levels and some bug fixes, also with the death mechanic, this can be a really intereting game. Great job!
Mota
Creator of
Recent community posts
Thank you for playing.
We made the towers connect to the player all at once because at the time, most of our ideas in levels were made based on that, since being able to choose to each one you want to link and at what time could make the puzzles easier, but for sure this can also lead to other types of level desing with interesting levels too.
Great game, I liked a lot the style, art and sound where perfect and remind me a lot of "You can't win this game", the idea was cool and made to some interesting level desing, going beyond the typical platformer. The only problem I had was with taking damage, sometimes you take damage and don't even realize, no sound and the life bar was too small and I took a time to realize what it was. Besides that the game is amazing, good job, keep up the good work!
Great game, I liked a lot the style, art and sound where perfect and remind me a lot of "You can't win this game", the idea was cool and made to some interesting level desing, going beyond the typical platformer. The only problem I had was with taking damage, sometimes you take damage and don't even realize, no sound and the life bar was too small and I took a time to realize what it was. Besides that the game is amazing, good job, keep up the good work!
Thank you for playing and for the feedback.
The checkpoint was an idea I wanted to have more time to implement and the wall jumping was something that I understand is not as polished as it should be, but I wanted this to look like a "demo", so I prefer to put my time in other things.
But I'm taking notes of everything and will work on this as soon as I have time to.
Really interesting idea, mind where did it come from. With that a really different gameplay mechanics, fun and functional, the art is really cute (also the itch page, well done).
Wish there were something that changes the game as long as it goes, maybe power ups or something like that.
Overall, really cool idea into a nice game. Congrats!
Really interesting idea, the game is fun and challenging, sound and art simlpe but they fit the game perfectly. But, i think that the most challenging in the game is to try to hack the most as you and not to just fall, so I think that it would be interesting if the points were based on hacking it and maybe getting extra points on certain combination, but the power up idea is really cool too.
Overall, fun game, challeging if a good difficult level. Keep up the good work! Congrats!
WOW, insane game, loved the art and the sound that fits the smooth gameplay. Really made me feel like into arcades.
I only feel like the ship movespeed could be higher or a upgrade that does it(I didn't went to far, 4040, so maybe there is and I don't no), but that's a game desing of your choice
Overall, the game is awesome, loved it. Congrats!
Insane game, loved the idea, using space games with guns, and making space ships for each gun is awesome, like making the view larger when using sniper, really cleaver. Beside the idea, the execution is as good, gameplay feels good, the art is really attractive and the sound fits it.
Overall, awesome game, keep up the good work! Congrats!
Super fun game, a bit frustating at first, but when you get the controls and the music start hitting, it really made me feel like ninja cutting everything.
Just feel like the game could be a little bit less difficult, like adding a life system, so you don't die too fast and don't get hard punished.
Overall, incredible game, keep up the good work, congrats!
Great idea combining two styles, really don't see it coming when I saw the theme. The music fits the the gameplay and the graphics are simple but good as it needs to be.
I feel like the game could benefit a lot if the shoot went for the mouse direction (at least make sense when I was shooting with it), or at least the player face the side the mouse is.
I faced a problem when jumping and colliding with the platformer, felt like stuck there.
But, overall, a interesting idea into a good game. Congrats!
WOW, really good game. You work with the elements in a cleaver way that makes sense even if the player never played the game. The graphics and sound are really good and everything fits the game.
But I didn't felt like I was being challenging into the second and thrid time I played, once I already know what was going on. Feels like the difficult doesn't increase a lot with the time.
Overall, very good work, great idea into a polish game for 3 days. Congrats!
PS. I had a problem when I enter in the spell combination screen, I can't go back, there is no button and I tried almost all my keybord
Thanks, man, I'm studting about this coyote time, because I really feel this could add much to future projects and I didn't even know about it. Good to know that it wasn't to hard and thanks for telling me about this level 10 stuff, I resized the box and didn't played level 10 again at the end of the project, so it's actually impossible, I'm going to fix it, thanks.
Thank you for playing, good to know that you liked it ;D
Great game, good puzzles, good mechanics with a challenging gameplay, music and images are simple but good just as needed.
Just think that the difficult curve could be a little better, maybe I'm too bad at it or the game is made to be this difficult, but I feel like the levels at the start at least could be easier so we can be more adapt to the way you drag players to play it.
Overall, very good game, liked it! Congrats!
Wow, great idea, making them have the same control, at the start it's a bit trick to get the gameplay, but as a puzzle game I think that can be expected, but once you get the way the game becomes even better if a good curve and nice puzzles.
Overall, really fun and challenging game, also loved the sprites. Congrats!