Good fun game, the laser width vs power mechanic was a nice touch.
DouglasOrr
Creator of
Recent community posts
Can't belive it either - nice one! I think you're in a very select group of people that have done so.
Thanks for sharing!
Visualisation/animation of route through level would be a fun thing to add, I agree! In lieu of that, if you're vaguely interested, this was the final level you nagivated: https://github.com/DouglasOrr/FAD/blob/assets/level_5.map.png
Thanks for the very helpful feedback! Yes, I've noticed that most players aren't getting quite as far as the main challenging gameplay element which is active echolocation (but this is a reasonable way in).
You've hit my nightmare bug - sorry about that! Particularly before you get the sonar there's not much you can do if the (extremely basic) pathfinding sends you into a wall. If you're curious - sounds like you got stuck somewhere in this map.
That's interesting, thanks - I hadn't made that connection! The original idea for the game mechanic was active echolocation (sonar), which comes in a bit later, but I thought I needed some sort of compass to guide you through in general (otherwise it was a bit too hard), and after a few experiments the tones turned out best. The "no graphics" constraint itself was something I'd been toying with & have wanted to try for a while.
Really enjoyed ADEN - thanks for making it! The dynamics of the ship are good & challenging & I definitely got the feeling of having "bitten off more than I can chew" once or twice trying to retrieve a large asteroid. But was definitely satisfying getting the hang of plotting a good trajectory home. At the end of the day I was chasing a spinning undocked module far out of orbit, which was quite funny.