3) he would do it. he would say chitatap. and yeah getting Seen is hard! getting someone to commit their time to look at a new thing that they're not sure if they'll like... it's hard in a world with so many things vying for everyone's attention constantly. i'm always honored when anyone takes the time because i sure don't get as much reading done as i'd like LMAOOOOO
5) THAT'S SUCH A GOOD THOUGHT. DROPPING HINTS IN BAD ENDS. and lore. i'm writing that down on cute paper, i'm putting it up with magnets in my locker, (this is metaphorical i don't have a locker i am 33)
doodlemancy
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3) hehehehe! i watched it for the first time this year! desperately awaiting season 5, probs gonna start collecting the manga. i've been working on IC much longer but it DEFINITELY had an influence on me to some degree, haha. i aspire to its incredible level of shenanigans vs. excitement and i love the way it rock-tumblers all the characters around.
and hey good luck with your own project! throw me a link sometime if ya want ;D
5) yeah!! i think it's a fine approach depending on one's goals. the big thing i learned from my really old demo (and from playing other narrative games) was that once you prime a player with the idea that their choices could be deadly, they'll do a lot of the work of freaking out about it themselves. even if it goes okay, lots of players will feel like they probably barely scraped by or be afraid they missed an important hint, even if they were totally on the right track the whole time. i'm toying with the idea of maybe having one possible dead end in every chapter.
THANK YOU for this very detailed and kind comment!! FEEDBACK MAKES ME SO POWERFUL AND STRONG.
1) HAHAHA people mostly seem very inclined to pick the nice choices-- though i've tried to make sure every choice is interesting or valid somehow even if it's mean or seems like a bad idea. i want to try to reward people's choices no matter what they choose. we'll see how well that holds up as the stack of variables gets taller and taller-- but it's my philosophy ;)
2) HEHEH yessss! you got the goods! and i'll definitely have more doodles to post, many many many more, on my various social medias.
3) is this a Golden Kamuy reference????? i love Golden Kamuy. anyway yeah-- i'm gonna have to find ways to work really economically with what i want to pull off. i'm definitely not going to be fully rendering a colored and shaded illustration for every sketch you see; it'll be cleaner sketches, mostly monochrome with stand-out color here and there. i'm getting a sense for what i want to do as i go. cut-ins are a good idea i should think more about how to execute on haha. i'm definitely not following VN convention here LMAO
4) i love Erika very very much and i have. plans ;D
5) i actually had a long conversation with myself about this-- back in the day, in a very early demo almost nobody has seen, i had lots of choices that could kill you, and i decided it'd be more interesting to make the player feel like a lot of choices could kill them but actually mostly have even the worse-looking ones end in Messy Success. that said: you definitely can die. have fun ;D
6) WAUAUAGUuagugh THANK YOU..........
I was looking for visual novel assets and there's a bunch of AI-generated stuff in there. I am not here to have a debate about AI, needless to say, I'm tired, but here's the deal: if I can help it, I don't want to see it. I don't want to use it, I don't have any interest in AI-generated content whatsoever, nor do I want to see anything made by anyone who uses it. The people posting this stuff tend to post a LOT of things, frequently, because it's so easy for them to generate truckloads of images, so they tend to clog up search results.
I figured I could probably at least block some of the major purveyors of AI-generated assets and not have to sort through quite as much of it. I think this was a pretty reasonable expectation, but... everyone I blocked is still appearing in searches!
Please consider extending the functionality of blocks to cover search results too. :(