The gameplay is cool.
I struggled a bit with inputs since I'm used to A/D strafe instead of Q/E but with some practice I got into it.
I really like the ability upgrade.
I got stuck in the respawn point, where I was surrounded by 3 bats and i was permanently dying and respawning in the same spot.
The music doesn't quite fit the atmosphere but it's cool.
Nice game, good job!
Del Gatto Entertainment
Creator of
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Thanks for the detailed feedback.
I thought about a UI mask for the portrait but since I rarely used them I didn't have time to implement it, I preferred to focus on major things.
Unfortunately, you cannot enter the bedroom XD It's just an easter egg.
Boots technically increase movement speed but I realized too late that maybe the base speed it's too much slow.
I'm currently fixing everything that pops out from feedback so I'll upload a fixed version after the end of ratings, don't know actually if I will continue this game but surely I'll fix it.
I'm glad you enjoyed it and thanks for playing it!
Thanks for the feedback!
It's basically my first dungeon crawler so obviously I made some rookie mistakes, like movement speed too slow and camera perspective a bit off, hoping this would not affect too much the gameplay experience.
For the stamina, I just wanted to incentivize a "strategical" approach where you have to balance your stamina in combat since you can't regain it outside except by buying with coins. Unfortunately, I didn't have enough time to implement some descriptions to give a better understanding of abilities and stats to the players so they could manage them better.
Glad you liked it tho!
Ahahah the voice acting is so fun!
I really like how you managed the graphics all handpainted.
It really fits all well together.
The sound and the music are really cool.
It's a bit difficult to understand the keys and the doors. Maybe giving the keys a different color matching the door or just deleting the key once used could help a bit more understanding.
I liked the fact you ahve to manage your slots between equip and inventory.
Good job!
I managed to find the key for the dagger but I couldn't go further.
The snap movement gave me a bit of a headache, it was a bit frustrating in the maze to find the key, I couldn't really understand where I was going.
The charge attack is not very immediate to understand.
I guess the restart button on Game Over doesn't work properly.
I liked the enemies and the glowing potions.
Good Job!
Thanks for the feedback.
Yeah, dialogues are hard-coded to wait some time before letting the player able to walk again, definitely, something that can be tweaked a bit more.
The speed is the number 1 complaint of the game XD.
I'm already fixing those things, once the ratings are over I'll update it with a better experience and fluidity.
Glad you liked it!
Really cool style and atmosphere.
The combat is the main issue I guess, it's kinda hard and inputs are a bit tricky.
I took "Alden" as a character but the first encounter just killed me with 3 attacks.
The map is a bit too big without really any reasons, with just collecting keys as the goal.
Getting a more reasonable combat and implementing more encounters on the level could be a good improvement.
Overall a nice game, good job!
Thanks for the feedback!
Unfortunately, I didn't have enough time to introduce the description for each stat and skill.
The "cloak" is the "magic resistance" of the player to reduce magi damage from mages.
Fountains sometimes get buggy, one reason could be if you input the movement while in the dialogue it saves it and performs it after the dialogue destroying the interaction collision.
There are also a couple of secret rooms with gold inside, a little reward to help with upgrades and incentivize exploration.
Thanks for the Gameplay video and hope you liked it besides the problems!
This game is so Cool!
The art style is so pretty.
I mean it's a card game it's wonderful!
The combat system is cool and there are very cool card effects. I like the combo of the wand attack and the arrow that deals damage based on distance.
The sounds were so loud that I got scared when I opened the first chest XD.
Maybe you could add the possibility to reshuffle the discard pile into the deck once is over, and remove the draw so you have to manage the hand time by time.
Because finishing cards in a card game doesn't feel so right.
I really liked it, Good Job!
The atmosphere and music are good.
I didn't quite understand what to do and where to go.
I walked a bit around a kicked some Cthulhu's asses.
The movement gave me a bit of a headache with the head bobbing but you get used to that after some time.
The combat is a bit buggy, you can step back at every attack, and enemies are stuck in animations, also the spear sometimes gets stuck in the attack animation.
I appreciated the settings in the menu, something I would have implemented myself.
Neat game!
The style and the atmosphere are so good!
I lost my rifle after leaving the first zone, don't know if it's intended but I didn't have the chance to try it out :(
The music and sound are very good and help with the immersion.
The combat is a bit tricky sometimes, and those monsters scared the hell out of me!
The splash image of the game gives me Bioshock's vibes.
I like the credits too, very cool!
Nice game, good job!