Thank you so much! Yeah the initial idea was to have 3 upgrade options to choose from in between waves in of course a limited amount of time, so you would have to make quick choices. Unfortunately time was an issue there.
Dragonspirit Games
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I liked the whole idea of this game, but for me it was really hard to get anywhere really. The reloading of the gun took long, which made it hard for me to keep the vampires out, and the repairing of windows and doors, seemed to be very precise for it to work. Overall very nice game, but I couldn't get very far unfortunately.
I liked playing this game, but there are some easy QoL things that would make it a lot better. We have 10 opponents and a huge world to search for them. The controls are a little unresponsive and that makes driving a little unpleasant at times. It does have some awesome moments, when you crash straight into another car.
Yeah, you are totally right. We had originally planned to have 3 random upgrades pop up at the end of each wave, where you would choose which one to use to upgrade either your player, your relic, or receive a random power up. Also we wanted to dress up the level much more, which we in the end never got around to do. Thank you so much for the nice comments. I've put your game on my list to check out, but I didn't have a chance at work to download it yet.
Hey there, that was originally in the planning. After each wave we had thought to show a list of 3 random upgrades, either to the player or the tower, but we lacked the time to properly implement that. We also wanted to have some small voice over jokes in there, but alas, time was not on our side for that. ;) I am glad you liked it!
That was exactly intended. However, it was supposed to kill you and that would have loaded the actual game. That part was missing because of miscommunications. We had the concept that missing that double jump would wake you up in some sort of purgatory where you would have to work your way to heaven (or hell) based on your choices.
We are proud that we got something posted, but it always sucks when your idea doesn't come to fruition.
What an original way to work with this theme and what a way to create a 2d side scroller. The mechanics work fine but get frustrating when it is really slow. I do love the storytelling you are doing here though and it is a very nice way to play with something that is so heavy. I am fortunate enough not to have lived through depression so far although I think I have been on the edge before. My compliments to you!