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dunkelgrau

480
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A member registered Jan 03, 2020 · View creator page →

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Thank you very much for the feedback! I am very happy that you also took an interest in Regensburg outside of the game. :)

Thank you very much! :)

This game definitely has a high replay value!

Impressive concept! The progression of difficulty may be a bit re-ranged, but it’s nevertheless a very cool puzzle platformer!

simple idea, but great implementation! I had lots of fun playing it. I think there should be a penalty for not using blocks. I found myself killing blocks, to get a more fitting block. :D

Yeah! The gameplay is a bit repetitive, but I had a great time playing this submission. :) grafik.png

Great mechanics and nice art! I would have loved checkpoints. :)

👻🕷️

Thanks for the insight how you approached the issue. It was interesting to read. :)

Awesome font. Keep up the good work!

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Nice to see a Vermis inspired game - Especially imitating the “print” optics of the book. I also fiddled a bit around to reproduce the look as a side project, so I must say, you nailed it quite well! :)

Unfortunately my decisions in the game had no impact at all? But I must admit, it would be hard to design and implement impactful decisions for a 48h game jam entry.

Nevertheless a cool and inspiring game!

A common way would be to show what is required and highlight the still missing parts in red. That could mean that you show the base icon with the necessary resources (x trees, y stones) and color the missing resource in red. Or in case of the converting, a red base could be shown. Although this would not solve all problems.

At some point of time the game must communicate, what is the goal of the game. For a jam game the simplest solution is a wall of text.

Minimalist, but nevertheless a very cool idea! :) At some point all my fleet was destroyed before a new wave started. I was not sure if this was a bug or a balance thing.

First round: 4:54, 237 killed enemies, 11 waves.

Nice mechanics and idea, but it’s lacking an onboarding experience. I needed one run to figure out, what can and should be done. In general only having an icon is ambigious. An text overlay, what a key press does or why something is currently not possible (building a base, converting someone), would help a lot.

Wow, what an amazing game. Definitely one of my favorite entry for this jam. I like the atmosphere, story, style and the sound design. Keep up the great work! :)

Typically I play on my tower. But I was outside with my laptop and wanted to try some entries. So it’s definitely not very common that the right mouse button is hard to access. :D

This game has a lot of potential. I love the world building, but I think there are some missed opportunities to build up some atmosphere. I guess some sounds would do the trick. Nevertheless it was fun to play this entry and experience what you did with the theme! :)

Really cool color palette and graphics. The audio was also fine, though the voice acting was a bit too silent for me. I also like the ideas in this game, but they could have been built up a bit better. Nevertheless a great entry! :)

Great gameplay, it first feels a bit clunky, but as soon as I got the hang of it, I really liked it. Also the ending was scary - at first. ;)

Interesting concept. Also nice build-up of the atmosphere. I would have loved an alternative input system, cause left and right click was not optimal to play it on laptop.

The art is really outstanding. Also the cutscenes contribute very well to the atmosphere. Although I must admit, that I didn’t fully understand what was going on. But maybe that was part of the design. Great work!

Thanks for playing. Maybe that’s a story for another time to tell. ;)

Thanks for playing! :)

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Thanks for letting me know. I was able to debug it. It seems to be related to NVIDIA GPUs and how they treat UVs. I deactivated one shader. Now it should work.

Edit: If someone facing the same issue. Make sure that you are using the newest version (>=1.1).

Sorry to hear that. Can you provide details on your setup and maybe the command line output?

I tested it mainly on Linux, but a quick test on Windows also looked fine.

I like the aesthetics very much. Very eerie and ominous. I am not entirely sure, but there seem to be a skill menu, but I clicked it away, because I was in the middle of shooting something. :D

thanks for the feedback :)

I removed the browser version, cause it ran not that well on some devices.

I love this “simple” idea and how well it is executed. Very cool game. :)

Amazing game. I love it!

Very cool and outstanding graphics! I love it! :)

Thank you for playing and your interest in that game. Unfortunately I will not continue working on that game.

Oh you found a bug, thanks for recording, so I saw it first hand. I will fix it in the post-jam version. :)

Sorry to hear that, and that the pacing did not work in your case. It was a thin line creating the feeling of strenuousness and not hinting everything. I can see that this can lead to the feeling of boredom.

Thank you for your honest feedback.

Thank you very much for the kind words! :)

Another lighthouse gamedev. :) I like the atmosphere. It could have been less keys and maybe some other mechanic. But nevertheless a solid entry!

Outstanding art style! I love it. Also the story was great. One of my favorites so far! :)

The feeling of being lost in a maze and that something unknown is lurking I liked very much as a premise. To give a very vague map was a great design decision. Solid entry! :)

Very cool artwork. A feedback on what is currently selected would be nice. :)

Very solid entry. The level design and progress is good and the art is amazing. :)

Hey Drent,

Could you priovide a Linux build? Would love to test your game. :)