Thanks so much for playing! I'm glad you enjoyed the vibe :)
EmptyCastle
Creator of
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Hey thanks for playing! Yeah the scooter can be a little bit cumbersome at times, especially if the game is running at a lower framerate, which it usually is in the web player. Idk if that was your experience or not. I'm looking into it for future releases.
I will certainly try to find some time to give yours a play!
I'm glad you liked it, and thanks for the feedback!
Keyboard was on my radar, but towards then end it became apparent I would not be able to provide the level of control I wanted when turning, as well as showing the new key bindings in the UI, within the jam timeline. It was painful to cut. The post jam version will absolutely have keyboard support.
Thanks for playing!
Hey first of all I just want to say I'm super happy you liked it enough to delve into the game nuances and details! It always feels awesome to know someone likes what you made enough to spend some real time on it, so thank you!
I totally understand your frustrations about finding all the heads. I think that is probably this games biggest flaw at the moment, and I already have tons of ideas to fix it in a later build. So seriously, thank you for the honest feedback. It will help me make a better version of this game
Thank you!
Yeah that is definitely a problem in the games current iteration no doubt. I'm planning on doing a full release of Moai sometime after the jam, and a solution to that issue is definitely going to be focused on. Pretty much anyone I had play test ran into the same issue.
Thanks for playing! I really liked your game btw
I think you've built some really great platforming mechanics here! There simple but really versatile.
Unfortunately I kept getting a bug where after I died I would respawn off screen. After the fourth time I decided to put it down. But I definitely want to play this more after the bugs are sorted out!
Its obvious you guys know how to make a shooter that's for sure! The controls feel pretty tight, especially the aim which was nice. The level of polish here is very high, especially for a game jam.
Unfortunately I just can't see anything. The things that stand out most on the screen are the visual effects, and at times, that's all you can see. It just makes it hard to play, which is kind of a shame because I can tell you guys are super talented and made what is otherwise a really solid game here.
Thanks! Yeah I put the game on a single stick so my girlfriend could play. She has trouble using both sticks at once. But I think in later versions there will definitely be a look around action on the right stick, that won't really be necessary to use, but will be helpful for those who want it.
More air control and like tricks and things are also on my radar too!
Thanks for playing! I enjoyed playing Skaterwitch btw!
The game is presented really well and I really like how you interpreted the theme. The idea that he has to dedicate processing power to make the world 3d is funny and really smart. Most games that do the 2D / 3D switching thing don't put much thought into the why, so seeing one actually have a good reason is nice.
Unfortunately the game keeps locking up for me. Especially in the basement of the saloon. I'd love to play again once the issues are resolved, but as of right now I put it down after my 4th lockout.
This is a really awesome review and I just want to say thanks for taking the time to write it! I'm glad you picked up on some of the small details I put in there.
Tricks are definitely on my radar as well. They were on my list, but I ran out of time before I could get them in.
I also thought about adding a right stick look around. I probably will for a later build. The main reason I didn't is because my girlfriend really struggles to play games that require two sticks, and I try to make sure she can enjoy whatever I made. So I wanted something that didn't require two sticks to play. But now I think I could probably add a look around feature on the right stick, which would help those that want it but wont be required for those that don't.
I knew someone was going to cheese it! I totally agree though, at least for this build, its up to the player to decide how they want to go about it. And I'm okay with that, at least for now.
Thank you a ton for playing and the thoughtful review. I had a lot of fun playing Bigmode Jam Kart btw!