I liked this! Fun concept, fun execution. It took a little while to grasp, and it did get frustrating when something seemed to be sucked up only to fall down across the map, or when a small object would get caught on a larger one and get flung away. A better indicator of when it's safe to move without dropping anything would be nice. But that's a nitpick; this was really good!
Enneagon
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I found the game to be overwhelming, visually and conceptually. The font was difficult to read, the tiled floor was hard on the eyes, and without a tutorial I had no idea what the mechanisms were or how I was meant to expand on the production line. Which is all a shame, because it looks like there's a neat little tycoon game somewhere in there.
I don't think I can fairly rate this because I couldn't get past the first screen. I jumped on all the things. I pressed interact while standing next to all the things. I changed to all the different sizes on the things. Nothing happened. Either something broke or there's some mechanic that isn't being explained.
Yay!
The good: I liked just about every character. Exploring this bizarre world and uncovering all the zany interactions is fun and rewarding. I laughed, often.
The not-so-good: The combat system seems, well, intimidatingly overdesigned. Having to search through multiple menus to figure out what my options are and being overwhelmed by choice isn't great. I ultimately couldn't really figure it out and got stuck when I couldn't progress past any combat beyond the tutorial one. Ironically, there's also not enough of it; the searching and dialogue start to drag when they're not being broken up by any other gameplay.
Recommendation: You have more features than you need. Instead of trying to juggle everything, slim the system down and focus on just a few solid core mechanics. You've got something good here; keep at it!