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einav23

45
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2
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65
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A member registered Mar 14, 2020 · View creator page →

Creator of

Recent community posts

Nice game tho i wish enemies would try to attack me, didnt feel like i was ever getting into fights i could possibly lose in. Very nice visuals and music

glad you enjoyed! didnt have time to find music unfortunatly but there is an ambient sound with birds chirping in the background

thanks for playing!
There is LAN multiplayer (which also works with the same computer) in the post jam version.
I agree the buttons should indicate wether you can build or not. Thanks for the suggestion

thank you for playing! glad you enjoyed

Glad you enjoyed!
A multiplayer version is out now!!!

Thanks xD
Multiplayer is out now!!!

Great to hear! English isnt my first language, thanks for letting me know xD

Cool concept! Unfortunatly I had a bug where i dont have the 'fake' button on almost all of the artifacts

Looks charming! tho unfortunatly I didn't manage to get past the first arrows wave, Didnt understand why I was losing

Quick and fun. Wish I could play again for the first time

i got stuck on the level where you start scaling boxes beacuse when i scaled them up and then back down they didnt return to their original size and remained too big

Have'nt done commisions for a while, DM me the details on X (twitter) and i'll see if can be of any help. @einav23abc

This track is free. You don't need to pay royalties.

Yes it is my original work. You can use this music in any games/media you want in any platform and I will never  copyright you for it! credit is appreciated but not mandatory.

Hello! yes it does, and also the attack's arc-swish effect.

had a realy fun time on the live! thank you very much for the feedback!

i will be honest - the game isnt good. as a platforming game the platforming should feel good, this isnt the case in this game. there is no reason for a variable jump to exist as you never need to jump lower then your maximum jump but beacuse the variable jump exists, jumping is annoying beacuse you dont always make jumps just beacuse you didnt press the button for long enough. there is no coyote time or input buffer on anything which makes jumping and wall jumping annoying. I didnt have fun traversing the enviorment beacuse of the clunky controls.

its a nice idea, I was quite annoyed by the ghosts beacuse after i dodge them they dont go back to where they started so they often blocked away paths for me. i did end up completing the maze. i feel like the 3rd key (the one near the gate) should have been somewhere else has it realy didnt do anything being just by the gate. good audio.

got a score of 36! the game is fun but the sun blinding you from time to time and making it harder to see when its close was a bit annoying. great great great audio!

thank you! unfortunatly beacuse I was quite busy during the jam I didnt have time to add audio :(

it was hard to find the stone that activated the fish

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thank you for the feedback! make sure to rate (i saw the rating amount didn't add up)

the fish was very hard to find. some sort of indication would have been good other then that it was a fun advanture!

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good game! I realy liked the fact that you allow to have negative AP! this makes the order of execution matter which is very cool! the core idea is very solid and allows for intresting scenarios which you do use which is aweasome.

the gameplay feels a bit clunky tho, both beacuse of the wierd isometric arrow usage and beacuse the UI is slow to operate. the graphics are very good but a bit unclear at times. the sound was good but beacuse of its repetative nature it became quite annoying by the end.

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congrats on your first game!!!

the game was fun. but i feel there are a few things that can be improved -

  • the chests kept jittering which was a bit annoying to look at and felt unpolished;
  • the jump was a bit wierd, i think u used some sort of physics libary/engine for that and it caused a wierd side effect where if i jump into a wall my jump height is lower, this was quite annoying;
  • the camera was on a good placement on the starting area below but as soon as u jump up to a higher ground then you cant see whats going on bellow beacuse the camera only shows 1 tile under you at all times, you can fix this by making it try to always be centered on you but keep in the bounds of the room which will make the same effect;
  • sometimes enemies spawned on me right as i started the game which felt unfair;
  • i wasnt able to climb ladders (maybe a bug maybe i didnt know how).

i know some of these "issues" are holding the game to a high standard but thats where you should aim to.

cool game! was very hard

didnt rate - i got a bunch of errors that kept coming up and the game didnt even open, I had to open task manager to close the game. sorry.

cool idea! the collisions felt a bit funky, i thought i was going to get hit but didnt a few times. also the game doesnt realy stay inside 64x64 resolution beacuse alot of sprites are on half pixels and also the score is in a whole other resolution.

sadly I didnt realy understand what to do :(

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on master difficulty😎

me4

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props to you for rating everything!!!

thank you! Im aware of the buggynes of it ye lol, was very ambitious for 48 hours so its a bit rough around the edges

thank you!

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great game!!!