Amazing work!! I love the gameplay :)
FawnTune
Creator of
Recent community posts
Notes
Movement:
- the frog form is too fast, and the horizontal acceleration on it feels a little odd mid-air and on the ground
Frapple:
- only allow it during the frog form
- when frappling from standstill, there is a long pause before the frapple begins to retract, this doesn't feel good
- frapple sometimes overcorrected and goes in the direction that the player doesn't intend it to (click to the right of froghyun but it shoots to the left)
- frapple releasing feels unintuitive and slow (maybe release when movement keys are pressed)
- occasionally the frapple shoots through the tiles (maybe due to Unity execution order?? fixed update, update vs. oncollision https://docs.unity3d.com/Manual/ExecutionOrder.html)
Dash:
- can't dash from frapple that is attached to a wall (due to collision check after dash (stop dashing if colliding)); add a bool or timer?
Animation:
- clean up sprite sheet for frog movement so that the jump doesn't have fragments of another frame :0
Bugs:
- attack throws an error (unfinished)
Of course! Here's the link: https://ldjam.com/events/ludum-dare/51/scratching-by
Love the concept and the visuals! The gameplay was very enjoyable and both the art and the sound design were well-made and/or fitting. Using the earth die to start off with, it was a little difficult to tell that I was making progress, given that I was one-shotting the slimes LOL, so an enemy counter or some clearer visual may have been helpful. Amazing work! I enjoyed this game a lot :)
I really like the puzzle idea, the overall design, the environmental storytelling, the visuals, and the music in this game :) Very enjoyable! The puzzles themselves were a little difficult, but it is incredibly impressive that this was pulled off in such a short timeframe! I have yet to design puzzles myself, not to mention doing so within 48 hours O.O
Keep up the good work <3