An addictive game with simple game play that increases in difficulty, challenging the player. Very well polished with a nice menu system, graphics, sound, and music.
Fascimania
Creator of
Recent community posts
Hi, AppGameKit is a game development engine made by TheGameCreators. They granted me permission to make their library available for use in Python.
There are some examples on using this library in the downloads section. You can deploy an app you develop much like any other Python apps. There's also a pyinstaller spec example in the downloads section that makes packaging the app up for Windows depoyment with PyInstaller easier.
The AppGameKit site has an community forum, though the examples you'll see there will be in AGK's own BASIC language or C++. Using this Python library is similar, but I've opted to use Python's naming conventions instead.
I hope that helps!
I'm just discovering all of this because I saw a spike of activity on Toxic Terror and wanted to see where it was coming from and I'm dumbfounded. Please know that I had nothing to do with this. I think your work is great and follow you here. I look forward to supporting your work and using your assets in the future when I can return more focus to gamedev.
Thanks for the comments. I have a way to restart the game ready to post, but I thought that the change might go against the rules of the jam's voting period. I'll tweak the difficulty curve once the jam finishes. Demon spawning is currently randomized within a decreasing range, but that's obviously not the best way to go.
Hi rcbasicfans,
Thanks for trying out the demo and for taking the time to leave some feedback. The "demo" is more of an alpha version. The full version would have quite a lot more, including music. This alpha version was part of a contest and I ran out of time for it.
Pac-Man was an inspiration for the outside area. I studied how the Pac-Man ghosts each had their own "personality" and tried to implement a similar idea with the wolves.
I will consider web versions for things in the future.
That Doomloader is for Unity to load Doom, not for Doom itself. Ask the Unity community for a Wolf3D loader (which would be an on-the-fly converter).
If they want to come up with an AI program to try to convert the groups of sprites to 3D models, they are welcome two, but both items are beyond the scope of this editor.
Thanks! I'm glad that you found this project and hope you will enjoy using it!
Here are some answers for you:
1. The Application class wraps the create_window and destroy_window calls to make them a little easier to work with.
This:
with agk.Application(): pass # application code is here
is the same as:
try: create_window() pass # application code is here finally: destroy_window()
2) Yes!
3) As far as I know, you can import any modules you like. (If I understand your question.)