Aww, that's brilliant to hear! Thank you :)
Felix Isaacs
Creator of
Recent community posts
Heya! You should have received a secret link from mythworks at some point to grab a digital copy that's independent of itch.it. I will likely give out itch copies ato backers as well (I know some poeple prefer to have all of their stuff hosted digitally somewhere), but I won't be doing that until the S&R backerkit is completely locked, which is likely near the end of this month or start of next month. Hope that helps!
You're in luck! A kickstarter update just went live on the current progress of the reprints!
https://www.kickstarter.com/projects/stormandroot/the-wildsea-storm-and-root/pos...
Hello Ulbo! The game can definitely run with two people - in fact, I ran a session with just me and a solo player at a convention last week, and it was excellent!
As for translations, we've had offers from a few translation companies over the years and we have one translation that's complete already (though not into German, I'm afraid). So there's hope for the future, but nothing specific yet. I hope that helps!
Hey Gundi! We do community copy giveaways every now and then rather than giving them out individually, usually in sets of a hundred, and there's likely to be another one very soon - if you follow me here on itch I think you'll be notified when that happen,s and if you're a part of the discord you'll definitely know! Hope that helps!
The original Wildsea was all chainsaw ships on a treetop sea, weirdness and exploration and Bas-Lag style oddities. But the support we've had from the community on the discord, here on itch, and on kickstarteritself has been absolutely incredible for the expansion - who knew that an expansion based around airships and tree-delving submersibles would be the thing that pushed me to quit the old day job and go full-time writer/designer!
With the core game already up and for sale on my itch page (along with the free basic rules and the free starter adventure if you're curious), and a constant flow of questions and comments and playtest, working on the first expansion has been so much faster and easier than the first book was! It's sitting at about 80% complete now, which I think is really healthy for a kickstarter project to be at before end-of-campaign too.
I'll thrown a few pages from the new expansion here for you to take a gander at if you wish, but the quickest way to get a feel for the world of the Wildsea is through the free rules. They're there to be used, after all! And if you REALY like it, there's still time for the kickstarter!
So thank you, people - you're a good bunch. :)
Felix
Yes, this is something we realised we'd missed after printing, unfortunately - two rules from two different stages of the game's playtesting phases. For the best experience, treat resistances on hazarda as decreasing the marks they take by one, and resistances on CHARACTERS as decreasing the marks by two. This relfects that, as you say, it's difficult for characters to deal more than one or two marks of damage, but hazards can throw that out far more easily.
It'll be corrected in PDF next time we do a release, and in print if we ever get the chance to do a version two :)