I am glad you liked those things! And I definitely agree. I was planning on doing a tutorial of sorts that was not just keybinds, but I ran out of time. I'd love to add it when the gamejam is over though!
FlamesEC
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Glad you think it is cool! And I agree that that is a problem, maybe a tile where you could store things could help yeah :0, or more inventory space would help too? I'll think about it :D!
That is also a really good idea actually! A marker would be really useful for the first round. And I see what you mean with just putting tiles next to the clients. I need to think about how it could be fixed though, because I could make it so further tiles do something positive, but I feel like that would be too "specific", and not too clever, if I am expressing myself properly. So yeah, definitely need time to think on how to fix it.
Glad you enjoyed the art and models though! And thanks :]!
It had been a while since I last played a game of this style, this was a neat surprise! The game itself was really fun, and there was a really good amount of enemy variety! I also like how the progress of the round is determined by whether its night or day.
In the last minute of the night I decided to try the insta-kill beacon and it did the end of the night really easy, to the point in which I felt that maybe it was a bit too overpowered, but that was just a tiny issue in my opinion, nothing too big.
Great game!
This gameplay loop is really sweet! Having a solid structure that you made was really cool, and then improving it was even better! I really loved the pixel art too, and all the sounds being 8-bit-esque!
I've seen it mentioned but still, my biggest issue was upgrades disappearing when you cancelled, but that is not that big of an issue.
This was good!
I really liked the concept and the hand-drawn art on this! I had fun throwing disasters around, and causing calculated havoc was cool.
I did win in the first round though, (second hand, 3 earthquakes, fireball, and 2 training cards), so I would have liked a bit more balancing because I feel like you are too powerful at the current time. (Specially the black hole, that thing alone without the training is devastating).
But this was really fun nonetheless, great job!
This was nice, even if it was a little short! I liked the mechanics and how everything revolved about the concept of not being able to save everyone. And the art complemented the overall feel pretty well too!
I would have appreciated some sort of marker before a bit of storm appeared, because sometimes they would just appear on top of something, but it was nice.
Good job!
I was not expecting to find an escape room in the game list, but I am glad I did. This was really enjoyable! The timer gave an appropiate range to get nervous but be able to do things, and I also loved the models, plus how everything felt coherent.
My only issues are with the cable puzzle, (I just connected them in order; I did not find a clue that told me how to do them, that can be a lack of skill though), and not understanding what the "lighter" was. I also think having the code/signal computer turn on after the power would have made more sense, but those are small things.
This was really fun :D!
I love this! I love the slow intro, just to get hit by the realization that you need to finish an impossible task in basically no time; I found it really funny! It also made me say "oh no" though, for proper reasons. I had a lot of fun playing this!
Something that did happen though is that I lost a set of boxes because one color just didn't spawn in the entire lifespan of the boxes, but it happened once.
This was a really fun little game :D!
(Total: 99)
Thank you!!! I am glad you think its a cool concept :D! And I agree, yeah. I had a hard time balancing some things, and a "difficulty" option would have been ideal. And that is a great idea! Maybe as a hover as to not obstruct too much screen space without the player asking for it? I'd love to add that when the jam is over!
And am glad someone mentioned that bit lol, I loved the idea when I came up with it :>
I am really bad at these, but I had fun nonetheless! (Even if the second level did take me 320~ish moves-).
I am sad that the game's progression got bugged though, judging by the second level I was guessing you guys had planned either different mechanics like the dishwasher, or harder levels (I would have died though truth be told).
I would really like to see the entire game, because this was good fun :D! Even if I struggled quite a bit.
Great job!!
I really like the artstyle on this!! All the sprites look very charming :D! The game was also fun to play, and the chapters were different enough for them to warrant their inclusion.
I feel like the kraken fight could have been more "stormy" in graphics and gameplay (with gameplay I mean, maybe a bit more.. stressful?), but those are small things, (and the gameplay part is really just something I would have liked to see).
This was really nice :D!!
I really like the premise, and the gameplay is very good!! I love the wholesomeness behind wanting to help the player level up, and the cutscene was really entertaining :D! I really like the models too!
Sometimes when shooting you would shoot behind you when close to a wall, and the cutscene for some reason did not have sound in the executable (it did in the web version, I watched it there first before switching), but those are minor things.
This was fun :D!
I really love this concept and game!! I enjoyed figuring out how the process on how to beat a level, and the feeling itself when you beat them! I also like how enemies are added exponentially, instead of adding three enemy types in the same level.
The player hitbox felt a little big, and when I used the tiny power-up I stayed tiny in other rounds, but it was really fun!
Great game :D!
From what I was able to see it was nice! However, the moment I left my house by crouching (because I couldnt get out otherwise) I began walking at the speed of sound?? I did the first day like that but in the second it happened again and I fell off the map. I would have also appreciated some arrows in top of the mailboxes, because I thought the goal was to get in the houses to deliver the packages.
Nice nonetheless!
"And I would have gotten away with my truck too, if it weren't for you meddling kids!"
Even if it was a bit simple, I enjoyed my time playing this! Striving for better upgrades was cool, and I liked the feedback you got when you hit fed children!
I feel as if faster projectile speed would have been cool, as either just the default or an upgrade, but this was neat nonetheless.
Good game :D!
I really enjoyed arranging things! Moving those things around also felt really nice.
The direction in which the story changed towards took me really off-guard, but it was a nice change considering the theme of the game. Would have loved to see some sort of gameplay around that part of the game, but it is good as it is.
Enjoyed it!
I got so caught up in the cards I forgot "storm" was part of the jam. I really enjoyed playing this! It was a bit confusing at first, and I could not quite tell if the tutorial was already over or I just had to pay the second fee, but once I grasped it it was quite fun!
A part of me is saying that an aftermath to the disaster would have been really cool, while another one is saying that the black screen of death is better because it leaves it open to the imagination, so I am not sure on what to say here.
Nonetheless, I had fun :D!
I liked the game, and how chill it is when you are planning out your convention! I also really liked the polish you guys added to the game :)!
I would have loved to have some sort of indicator on what each building did, because I cant quite tell if I gained the money I did because of the amount of buildings I placed, or which types they were. I would also have liked to see some explanation on what being happy and sad does for a costumer.
But I really liked this, and I'd love to see it more fleshed out in the future :D!