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Flannerz

10
Posts
1
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7
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A member registered Jun 07, 2020

Recent community posts

This was a fantastically executed concept and I really enjoyed playing through it. Great inclusion of an endless mode. I had vibes from Slay the Spire and Undertale mixed in and in my opinion Dice Catcher was a fantastic example of using the Jam's theme expertly in the mechanics of the game. Great work!

This was a phenomenal submission to this year's jam. Beautiful visuals and great gameplay loop. Easily one of my favourite submissions so far and would love to see the mechanics developed further and fleshed out into a whole game.

Fantastic concept for a tower defence game. Really addictive and a more strategic take on the plants vs. zombies formula. Amazing work!

Too much emphasis on rerolling to get an attack when enemies are able to attack every turn. Graphics, sound design and mechanics are very polished despite this.

This has been my favourite game of the jam so far! :) some wonderful promise given the time you had to develop it and some lovely visuals!

I actually quite enjoyed this one! Felt like a boss rush from binding of isaac. Great work! :)

Sorry. The game didn't launch for me.

Hi there. I like the art of the game as it has a retro aesthetic, but sadly the text colours are difficult to read (not colourblind friendly) and mechanically the game does not work (The dice pips weren't changing on the first level)

Unfortunately this doesn't work on windows either. I'm unable to download.

Interesting concept and I like the artwork, but I think the mechanics need some fleshing out to make this more fun to play for longer. GREAT EFFORT GIVEN THE TIME CONSTRAINTS OF THE JAM :)