Thank you very much for your feedback!
FrozNex
Creator of
Recent community posts
What I liked about the game: Not bad visuals, I really liked the animation of the main character's explosion.
What I would change: I think the character's movements are too abrupt, because of this the game seems very difficult, especially for a person who rarely plays platformers, like me...
Good job anyway!
I join the comments, the game is very difficult, especially for someone who rarely plays platformers (that's me):
However, the visuals and game mechanics, the platforming itself are executed at a high level, very good work! It even reminded me of Celeste, which is an exemplary hard platformer (which I certainly did not complete)
Thanks a lot for the comment!
Regarding the looping of the deck - we relied on Etherlords 2, where the deck may end - there is still the possibility to attack with a hero. Also, the units that you add to the deck can be considered as an army that you take with you and which may end.
Вау, нас помнят:) Очень неожиданно и приятно, спасибо еще раз за комментарий!
What I liked about the game: Interesting, original idea; fun gameplay; the game is well polished.
What I would change: I think it's really hard to steer on the first level, although I'm definitely a terrible taxi driver :) It took me a long time to get used to the controls.
Overall, great job, I really liked the game!
In our game [Shards of Alaria - tactical card collectible game] there is an unpleasant bug: the enemy AI can freeze and the game will safelock, although the problem does not always occur, it is a fairly critical bug.
On the jam page it is said that game-breaking problems can be fixed. Is it possible to fix this problem or at least add an option to return to the checkpoint?
Additional question: Is it possible to change the description and add screenshots of the game after the submission time has ended
We will be very grateful for any help, as well as for feedback on the game, if you are suddenly interested in it!
Спасибо за отзыв!
Я не программист, но насколько мне известно, проблема была в том, что у объектов имеются две физические скорости по оси x и оси y и, так как комната способна вращаться, оси x и y могут меняться местами, таким образом скорость передвижения по ровной поверхности и скорость прыжка оказываются взаимосвязанными величинами. Так как это был наш первый опыт создания платформера и работы с физикой, нам не удалось за отведенное время настроить все необходимые переменные идеально. Как-то так
Задумка интересная! Игра понравилась, но с перспективой в 3d измерении иногда вообще непонятно, что происходит, кажется, что платформы на одном уровне, оказывается, что на разных, особенно, когда геометрия уровня сложная. Еще и свечка сгорает со временем... в общем, для меня оказалось сложновато:)
Но в целом, хорошая работа!