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FullThrough

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A member registered May 16, 2020 · View creator page →

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You are welcome ^^

Hi, I've made a playthrough of the game and thought that you might be interested in getting some feeback about the game + the footage of my playthrough. I hope this is useful to you^^

Footage:

Feedback:

-The gameplay loop and mechanics are really good + the way you managed to implement the customers with  the development of the story it's quite good.

-PSX visuals for horror games are always a quite good choice ^^

-The story and dialogues are very good and interesting to follow.

-Some jumpscares weren't my thing since they ended up being  predictable.

-I've seen you mentioning an endless mode and I think that it might be a good addition to the game as long as you add some random events to it and some way to make it challenging. Like "if in 2 minutes order not fulfilled lights go out + randomly placed jumpscare and you lose 1 of 3 lives" + a score directly related to the money of the customers and after losing showing a leaderboard. 

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I've made a playthrough video of the game and thought that you might want some feeback about it + the footage. I hope this helps ^^

Footage:

Feedback:

-The story it's really interesting, and I liked the way it builds up and develops + the "different" endings.

-The gameplay mechanics are simple, but enough to keep you engaged without distracting too much so you can keep up with the story.

-The PSX visuals always work nicely with this kind of horror oriented games. Good choice and good use of the visual style ^^.

In general the game was quite good, and I'd like to see what else can you create since, and I'll say it again, the story was really interesting :D

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I've made a video about the game and thought that you might be interested in getting some feeback about the game + the footage of my session. I hope this helps ^^


Footage:

Feedback:

-The gameplay mechanics, the playable loop and the concept itself it's reaaaaally good and original. I loved it, it's a quite interesting way to aproach creating and solving puzzles overall + the way the story appears in game it's interesting too ^^. I think the game has a lot of potential in general.

-I found some bugs that you might want to check out on the video, literaly it felt like I managed to broke the "toy" hahahaha.

-The visuals are really on point and combined with the mechanics make the game feel like actually playing with a toy and it feels pretty cool :D.

-Adding some visual clues like making the icons on the partiture glow in the first few levels to make the player instantly catch how the puzzles work could help without needing to implement an intrusive tutorial.

In general I really loved the game.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi I've made a walkthrough of the game and wanted share it with you in case it is useful to you in any way ^^ also I would like to give you some feedback :D

-First of all congratulations, the game feels pretty well rounded and interesting to play through ^^

-There was a part that looked like a mine where I got a little bit lost when trying to continue in the game since I felt like I got stuck on a loop.

-The visuals are quite great but I'll say that maybe adding some extra lights on the "flies" level could make the game a little bit more readable in that part since I like the very dark/low brightness setting I was using but that part felt a little bit "saturated" visualy in that regard.

-I liked the gameplay mechanics and the design of the enemies, I could actually see this turned into a longer game with a "dungeon crawler" aproach while keeping that atmosphere ^^

Hii, I've made a video about the game and wanted to share it with you along with some feedback that might me useful to you ^^

-The combo of soulslike elements and a more roguelite/like structure is quite interesting and works nicely.

-The gameplay mechanics need some polish, but for an alpha version they feel quite nice ^^. Fun and challenging combat system, the bigger problems I've found are that the long range enemies are reeeeally unfair due to their speed of attack and how hard it's to understand if your parry attempt is going to work properly or not. 

-Visually the game looks quite nice and I really like the "retro" options, BUT I'll say that at least the first section of the game should have some extra room designs and some extra decoration to make it more appealing to get through as a first stage since you might spend a lot of time repeating that section.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

You are welcome ^^

You are welcome ^^

Cheers :D

Hi I've made a video about the game and wanted to share some feedback about it, hopefuly it is useful to you ^^

-The gameplay mechanics are pretty interesting and well rounded overall, BUT I would suggest revising the slide mechanic since sometimes it seemed less accurate than I expected when trying to hit enemies with it.

-The visuals are quite good and feel cohesive with the game and level design.

-I really liked the variety of enemies and I'll say that the "robot" ones are quite interesting ^^

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hiii, I've made a video about the game and wanted to share it with you along with some feedback that I hope it's useful to you ^^

-The game feels really relaxing and I think that you've nailed the vibes it gives while playing ^^

-Visualy the game feels quite nice and cohesive with it's elements (but I'll say that I would love to see more types of flowers and colours).

-Have you thought in adding some extra content and selling the game as a side monitor/background thing to play around. I really think that adding a few "game" and visual elements this could be a cozy game to have on the background or in a side monitor ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hiii, I've made a video about the game and wanted to share some thoughts about it ^^, hopefuly it is useful to you :D

I really loved the game, the atmosphere created through the PSx visuals felt quite great and the gameplay mechanics related to the forward and backwards cycles are quite interesting and fun to play with. Moreover, the story was interesting and had a good premise that kept me engaged :D

Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The main concept on the game is quite good, and I'll say that it has some nice arcade machine vibes ^^

-The gameplay mechanics are "simple", they are easy to get into but if you play against another person or the higher AI it really feels quite deep and in a certain way the learning curve isn't defined by the game itself since it relies more on the player to learn about the movement, etc.

-Visuals are on point, the levels are beautiful AF and simple enough to keep the player focused on the fight. I'll say that the particle effects are awesome and more gore than I expected, but it works perfectly ^^

-Adding some polish and depth to the game in general would end up in a flawless little game ^^.Good looking, fun, with interesting gameplay mechanics, and a good addition to the "couch gaming" collection ^^.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

What an amazing little game, the tension during the 10 minutes is carried perfectly and the gameplay mechanics are really well integrated. I love everything about this game :D

Hiii, I've made a 100% walkthrough without being hit and I wanted to share it with you along with some feedback about the game ^^ Hopefully it helps :D

-The concept of the game is pretty good and the execution overall is quite awesome. I can really see your experience making this kind of 3D platforming games ^^

-The gameplay mechanics are reaaaally good and combined with the open level design style you've used the posibilities to get through the game are infinite. In toree games I always thought that the controls could be improved, but this time I have no complaints about it, this time you really nailed every playable aspect of the game ^^.

-The visuals are quite good, but I'll say that the level with hanging blades could have looked a little bit better with some extra platforms/props around it since the main tower looked amazing.

-I really loved the little easter eggs that can be used later in the post credits level :D

I really loved this game ^^, but I have a question: Have you considered creating a bigger game with this style and gameplay mechanics/concepts ?


Regards

You are welcome ^^

I really loved the game and the horror twist on the second run ^^, if anything I'll say that the AI and hit boxes could be improved a little bit ,but overall the game is pretty good ^^.

Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The main concept of the game is quite interesting and the story is quite engaging.

-The gameplay mechanics are well implemented and the dialogues feel great.

-I like how well the PS1 visuals fit with the kind of cliche horror movie theme.

-I would say that audio could be improved a lot since some of the audio effects would work better if implemented with some extra layers (fade out, etc.) to make them feel more integrated into the world itself.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

This game played a lot with my expectations (in a good way), short but interesting and with a clear gameplay mechanics that carries the whole game.

Quite interesting little story that can be finished in less than 1h. I think that the audio when the "monster" appears could be improved and the polish of those moments in general, but overall everything in the game is quite well done. ^^

Hii, I've made a video about the demo and wanted to share some feedback about it ^^, hopefuly it is useful to you :D

-The main concept of the game is clear, and at the moment I think that it has some "Hot Line Miami" vibes but with some interesting changes.

-The visuals are quite great and allow the game to feel more heavy/serious in a narrative way.

-The gameplay mechanics are pretty easy to get, but with some learning curve related to learning about how to interact with the distance between enemies while feeling more heavy mechanicaly (in a good way) than games like "Hot Line Miami" or similar.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Awesome ^^

Quite good little horror game with a really good core gameplay mechanics ^^

Awesome ^^, if you need help with storywriting or music concepts I'll be glad to help :D

What a nice christmas chapter to be honest :D

awesome, you are welcome ^^

Hiii, I've made a video about the game and wanted to share some feedback about it ^^, hopefully it is useful to you :D

-Awesome concept adaptation out of the box. :O I really loved how well you've captured the house of the dead vibes.

-Gameplay mechanics are really well done and fun, I'll say that adding some extra side mechanics to the core gameplay and some quality of life improvements (reloading with "R", etc.) the game could easily be expanded.

-Really good visual style it suits the arcade vibes the game gave me ^^.

-Have you considered expanding the game? I'm 100% serious, a 1/1:30h campaign with a short and interesting story+ that sweet soundtrack+some replay value and you'll have a pretty good product to be honest ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

This game was riding all the time over the funny and creepy line during the playthrough without feeling "strange" while playing. Well done :D

You are welcome ^^

By the way I'm spanish so in case you need help I could try to lend you a hand for the testing ^^

Hii, I've made a video cheking the alpha of the game and wanted to share it along with some feedback, hopefully it helps in the development ^^

-The main concept of the game it's quite good and the execution of it quite awesome considering it's an alpha.

-Really good visual stlye and pretty enjoyable design overall.

-Really polished gameplay loop and gameplay mechanics, every run makes you want more and more and the way you can expand the ingame mechanics is quite well thought. BUT I'll say that I felt the difficulty curve quite strange towards the finish since I went from beating rounds without taking damage to being decimated quite fast in a few of them.

-Are you sure this is an "alpha"?..., I mean, DUDE if this is what you call an alpha I'm quite excited to see what a full release means cause this game at it's state is REALLY GOOD AND WELL ROUNDED :O

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hiii, I've made a video playing the game and wanted to share it with you ^^ along with some feedback that might be useful to you :D

-The concept of the game is quite good, it feels well executed overall and the gameplay loop is quite engaging.

-The gameplay mechanics are well implemented and having the zen mode is quite awesome for a more relaxed experience.

-Visually the game is quite well designed ^^

-I would like to see spanish and maybe some more gamemodes added to the game ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I hope the dev reads this post ^^. I've played the game and wanted to share some feedback, hopefully it helps :D

-I really like the concept of the game and I can totally feel the spyro roots on it ^^

-The gameplay mechanics are quite good and well implemented with the world promoting the exploration. I think that controls underwater could be a little bit more polished, but overall the movement felt quite responsive.

-The visual style of the game is quite good and makes the game feel cohesive with its roots and gameplay design.

-The game has a lot of potential, I can see how a small story to carry the player through the levels with some cinematics in between could work really nicely. ^^

On the other post I've added my playthrough, that said here are my thoughts:

-Quite good idea, combining storytelling with cooking feels fresh.

-Conversations are quite interesting but I would need a bigger "sample" to know if every story is going to be carried like this one.

-Gameplay mechanics are pretty good and adding elements through the development of the story and conversations is a good way to implement progression into the game.

-Visually the game looks quite nice, some polish here and there and it would be awesome ^^

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D

Regards

Here you have mine ^^

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it helps you to continue developing the game ^^

-The main concept of the game is quite original and unique, appart from that the characters look quite well thought so far ^^

-The gameplay mechanics are pretty good and really well implemented following the "theme" of the game. I really like how things can change depending on your choices.

-The visuals are quite awesome I really like the style used for the TV Show and how it works in relation with the room you are in + the fractions of actual video.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The main concept of the game is pretty good and I really liked it.

-The gameplay mechanics are quite good and work perfectly as a "bait" to hide the real intentions of the game at first since it gave me a few minutes of not know what to expect :D

-The visuals are on point and I like the you didn't go to hard with the "horror elements" through it :D

-I would like to be able to paint the floor under the furniture hahaha I really wanted it a few times while playing as you can see hahaha

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

you are welcome ^^

Hii, I've made a video about the game and wanted to share some feedback about it ^^, hopefuly it is useful to you :D

-The main elements of doom are quite well preserved here, awesome job.

-Visually the game manages to be pretty readable while moving and overall I'll say that I've seen some tricks with illumination that considering the engine you are using are pretty unique and interesting ^^

-Controls could be a little bit more polished since making small adjustments while aiming was quite hard.

In conclusion, the execution is great and I hope you keep working on more PICO versions of different games ^^. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards