Maybe in 0.5.0 or 0.6.0
Kodub
Creator of
Recent community posts
- There will be no green blocks, since I want to make a proper terrain editing system instead
- Different surfaces aren't planned for now, but I have nothing against it in the future
- Trees might come in 0.5.0
- Boosts might come in 0.6.0 or 0.7.0
- Magnets, ice and other effects are probably not coming anytime soon
- Being able to place multiple track parts in the same spot is something I'm looking into for 0.5.0, but there are a lot of technical problems
- Multiple laps might come in 0.6.0
- A combined start/finish would come at the same time as the multilap update
- In the future I want it to be possible to directly switch between watching the ghost and playing without having to return to the menu, and being able to unpause is already possible there
There is also a small modding community in the Discord!
Different times of day and environments will come at some point! Not sure when though.
Boosters might come in 0.6.0 or 0.7.0, but nothing is decided yet.
Being able to select a start position when testing the track in the editor is planned, but it's quite low priority for now.
Trees and other decorations is something I want to look into for the next update!
- This happens sometimes when the leaderboard server is having problems.
- This shouldn't happen. Your settings should be kept even when the page is reloaded. Does your tracks and records get reset as well? You could also check if there is an error in the DevTools console if you're able to!
- Coming at some point! Maybe even next update
- The next update will bundle some community tracks, so there should be some more tracks then!
- The current mountains will probably be removed at some point, and replaced with another mountain system. The easiest solution would be to make it impossible to reach the mountains.
- Yes! I want to change the physics when driving on grass at some point!
- Some featured community tracks will be bundled with version 0.5.0. In the future I want to have a more dynamic track sharing system like you describe!
- I don't think going to the last page of the leaderboard is very useful, since almost all the runs there are fake.
- I'm working on respawnable checkpoints!
- An airbrake is coming! I've already implemented this for 0.5.0.
- Being able to import track parts would be interesting. I guess this would be some sort of official modding system. This isn't planned anytime soon though!
- The problem here isn't actually the bumpy surface, but the suspension of the car being too hard causing the car to lose grip. The problem is that the suspension needs to be hard enough to be able to handle the loops and jumps too. I don't have a solution for this problem currently.
- In the future, I would like the game to be open source, but managing something like that would also be quite a bit of work.
- I think this is because you lose a bit of grip while turning.
Old web versions are available at the following links:
https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1
Older versions are not able to be downloaded though.
It would be possible to add, but I think the community is against adding incremental steering to the game since it could provide an unfair advantage.
Different cars might come in the far future. The vehicle would probably be selected by the track, since otherwise there would always be an optimal vehicle which everyone would pick.