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A member registered Feb 22, 2020 · View creator page →

Creator of

Recent community posts

Maybe in 0.5.0 or 0.6.0

  • There will be no green blocks, since I want to make a proper terrain editing system instead
  • Different surfaces aren't planned for now, but I have nothing against it in the future
  • Trees might come in 0.5.0
  • Boosts might come in 0.6.0 or 0.7.0
  • Magnets, ice and other effects are probably not coming anytime soon
  • Being able to place multiple track parts in the same spot is something I'm looking into for 0.5.0, but there are a lot of technical problems
  • Multiple laps might come in 0.6.0
  • A combined start/finish would come at the same time as the multilap update
  • In the future I want it to be possible to directly switch between watching the ghost and playing without having to return to the menu, and being able to unpause is already possible there

There is also a small modding community in the Discord!

Different times of day and environments will come at some point! Not sure when though.

Boosters might come in 0.6.0 or 0.7.0, but nothing is decided yet.

Being able to select a start position when testing the track in the editor is planned, but it's quite low priority for now.

Trees and other decorations is something I want to look into for the next update!

I've actually already implemented this for 0.5.0!

Stunt mode might come in the future, but not anytime soon

I'll see if I can do something about this, but the problem is that the hitbox can't be too wide or there will be problems when driving on wall ride slopes.

  1. This happens sometimes when the leaderboard server is having problems.
  2. This shouldn't happen. Your settings should be kept even when the page is reloaded. Does your tracks and records get reset as well? You could also check if there is an error in the DevTools console if you're able to!
  3. Coming at some point! Maybe even next update
  4. The next update will bundle some community tracks, so there should be some more tracks then!

This sounds dangerous so it probably won't be added.

But the track selection screen should be much faster in 0.5.0!

Multiple ghosts are coming at some point.
Maybe in 0.6.0?

I've implemented a fix for this in 0.5.0!

  1. The current mountains will probably be removed at some point, and replaced with another mountain system. The easiest solution would be to make it impossible to reach the mountains.
  2. Yes! I want to change the physics when driving on grass at some point!
  3. Some featured community tracks will be bundled with version 0.5.0. In the future I want to have a more dynamic track sharing system like you describe!
  4. I don't think going to the last page of the leaderboard is very useful, since almost all the runs there are fake.
  5. I'm working on respawnable checkpoints!
  6. An airbrake is coming! I've already implemented this for 0.5.0.
  7. Being able to import track parts would be interesting. I guess this would be some sort of official modding system. This isn't planned anytime soon though!
  8. The problem here isn't actually the bumpy surface, but the suspension of the car being too hard causing the car to lose grip. The problem is that the suspension needs to be hard enough to be able to handle the loops and jumps too. I don't have a solution for this problem currently.
  9. In the future, I would like the game to be open source, but managing something like that would also be quite a bit of work.
  10. I think this is because you lose a bit of grip while turning.

This happens when tracks are built very very high up in the air. This causes floating point inaccuracies leading to these bugs.

There might be some ways to mitigate this, but I'm not sure it's worth the work.

Multiple ghosts are definitely coming! Maybe even next update, but I can't promise!

An undo and redo button for the editor would be useful, but I thinking being able to copy paste in the editor is a priority for now.

This sounds interesting, but I probably won't have time for this for a while.

I think this is a pretty small issue

Yes, I'll look into fixing this bug in the next version!

This is because of the tile based system.

This might change in future versions though!

Do you mean you want to respawn at the start but still keep the same time?

I think it's probably better to restart fully since you'll most likely have to drive through the whole track anyways.

As far as I know, the game should work fine on Chromebooks. If you can, please check if there any errors in the developer console in your browser!

About the proxy thing, I don't think I can help you there. Sorry!

I'm working on adding the ability to respawn at checkpoints right now actually!

I'm just worried there might be some exploits, for example, respawning at a checkpoint just before a sharp turn.

Wider starting blocks will probably come at some point, but I'd have to make some changes to get them to work properly.

I've been thinking about splitting the wider checkpoints and finishes into parts so you can make them as wide as you wish.

I'll see about implementing this at some point, but I'm not sure if I'll have enough time for this in 0.5.0

The physics changes almost every update, so press forward maps will never be stable.

Even if I reverted this particular change they would still not work.

There will be some community tracks bundled with the next version.

In the future I want to create a better track sharing system similar to what you describe.

Interesting! I've never noticed!

I'll try to fix this.

Thank you!

Do you have a way of reproducing this?

From what I've seen this seems to happen pretty much at random

I'd like to, but I don't think it's a huge priority right now

More colors for the blocks and other track parts are coming next update!

You won't be able to choose any colors in the same way as the car, but there will a lot more colors to choose from.

I've been thinking about open sourcing the game once I don't feel like working on it anymore, or when I feel like most of the ground work is done. I'm a bit worried about how it would affect cheating though

At some point, I'll change the spectator camera so it doesn't lock the mouse so you'll still be able to use all UI elements as usual.

For now you can pause and unpause using space.

  1. Not really!
  2. Maybe stunt will come in the future, but it's not something I'm planning to work on anytime soon.
  3. Do you mean on mobile? Maybe! It's not something I've considered

The game is made using Three.js and TypeScript. It uses Ammo.js (Bullet) for physics.

Old web versions are available at the following links:

https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1

Older versions are not able to be downloaded though.

I probably won't have time to look at this bug for a while.

Meanwhile you should be able to unbind A and D in the settings.

Any previous version of the game should still work fine, but they won't be able to connect to the new updated leaderboard server.

I can't afford to run separate servers for every previous version of the game.

This is due to the shadow system being used.

The mountains might be changed in the future though.

The current shadow system does not allow the track to cast shadows on itself.

I'm looking into adding a higher graphics setting for shadows which will allow this though!

This is intended since every physics update breaks determinism

I don't know.

The game doesn't control the maximum framerate. Your browser does.

It would be possible to add, but I think the community is against adding incremental steering to the game since it could provide an unfair advantage.

Different cars might come in the far future. The vehicle would probably be selected by the track, since otherwise there would always be an optimal vehicle which everyone would pick.