very cool, but the rank does not seem to ever go down, and can you just *not* die? also, the music is great. lastly, please add iframes, it's so evil without them
kollumos
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Anytime a friend asks why i hate wobbly bullets so much, i'll show them this game.
Jokes aside, the art is really nice! And so is the music. The mechanics with the slowly increasing power feels a bit weird to me, and the character feels really powerless. Even though your character might not be that strong, you gotta make the player feel strong. It does make me wonder if there are any other bosses, with perhaps less wobble bullets lol. ((I'd say im pretty good at shmups but this one kicked my ass))
thank you :)
i can't wait to see what you make next, and ill be sure to be there.
(seriously though, i miss ya)
also, i've featured your game on my new site, i hope you don't mind: https://kollumos.neocities.org/friends
because i somehow haven't actually done this yet, i'm gonna leave a proper review now.
this game (and the people behind it) mean a lot to me. (of course it does, i made a fangame lol). i've somehow beaten the supposed world record and i can't help but wonder how much i played this. the trippy visuals and crazy bullet patterns are super unique and i frankly love them.
the vexatious boss (no spoilers ofc) still haunts me in my dreams (in a good way) and it's many eyes stare into my soul.
who knew shooting pretzels on crack was this fun
then there's the great community it once had (the discord server) which is now sadly taken down. the people there were really nice, and i genuinely want to see more things they made.
the creator of this game was nice enough to put my fangame on the page, but i'd like it to be removed. my game is not comparable in the slightest with this game, and the focus shouldn't be put on it.
so yeah, pretty cool game lol /s
good luck with any future projects! ill look forward to them. <3
This game is really cool! i'm glad we finally get a third horizontal nizakashii shmup! but i do definetly feel the bosses overstay their welcome. the enemy part of the stage is too short and the bosses take so longg, plus the second stage boss is pure evil. 8/10 <3 このゲームは本当にクールです!ようやく3番目の横スクロールのニザクっぽいシューティングゲームができて嬉しいです!でも、ボスが長すぎると感じます。ステージの敵の部分は短すぎるし、ボスは長すぎるし、2番目のステージのボスは完全に邪悪です。8/10 <3
Woah this game is a big suprise! sadly, i honestly don't think it really holds up. The art is really nice and i do mean really really nice. Sadly the bullets kinda suck, the colors of the bullets should change a bit during the animation, helps alot with making things stand out. the player hitbox should also be a lot more flashy. The shader kinda ruins the art for me personally, but whatever that's more a personal thing. The idea with slicing the green enemies is quite fun i gotta admit, but it isn't as satisfying as i'd hope. The patterns is were i feel the game is at it's worst. (sorry louie and loki) they are really slow, which is strange since the game puts quite a lot of focus on speed killing and melee combat. They are generally somewhere in between ddp and futari bullets, but the comination isn't very pleasant. i personally think that the whole bar at the bottom is kinda pointless, like why not have powerups? it's not like you have to get out of your way to power up quicker. the music is nice though :). 7/10
Yay! New aktane game! This one was pretty interesting, the art style is kind of all over the place, but i weirdly like that? The idea of the crew gathering weapons and deploying is fun, but i feel like if you go any further than one upgrade the game becomes absolutely impossible, since not only are enemy shots faster, the final boss just gets a lot harder too. Like always im not really a fan of the patterns, sideways bullets just feel... off. I also don't really like the pattern that shoots straight down, you can easily ignore it. The music was pretty cool!
I'd rather play crossgunr tho
Also, what happened to tank-kun????
Hey thanks! I think that options are indeed a bit weird, maybe you could do something like buddies or helpers? I noticed they do collision damage too, awesome! Power and magnet are fine yeah, but if you want it to be more thematic, maybe you could do something like cannon and lookout? idk. If the score works differently, then how does it work?
Fun game! I like the art, nice colors! The upgrades are fun with how they tie into each other, and the explosions are satisfying. However, i do have a couple gripes. First of all, the names for the upgrades are strange, like "tractor beam" doesn't really make sense as it increases pickup radius? Would just call it pickup. Same with weapon, if you called it power and made the shots thicker if you get it it would make more sense. Plus shields should just be called options so that it makes more sense. It's not like they shield you from bullets, right? Then there's the scoring with the chaining, which is fine! But one thing that confuses me is the fact that the score just seems to always go up? Like if i stop shooting and not grab any medals it still just goes up? Kinda strange and not really satisfying. Other than that, fun game!
Lol why haven't i commented on this game yet. Super fun and awesome style, inspired me to make my own fangame (check it out). The creator is genius and this is showing that. Sadly has no music, but i honestly don't care. The game is fun, art is funny and unique, and i love the random boss names. Well done bud.
There's actually a totally different game called updog, these appeared simultaniously at fresh games-https://moonflowergames.itch.io/updog
Well the thing is, if there is no theme the jammers can essetially start right now. A theme requires them to wait to know what they really must do, of course not everyone will do this and is just following the rules. Optional themes are also fun, maybe something like: the loser wins, chained together, dungeon crawling. Of course you should make your own theme and reveal it at jam start, otherwise i would get a benefit hehe
This game is awesome. There are so many adventures to play and supplements made by others, the stories are fun and even though character creation is so simple, i had a blast. For Castle Charon i made a bard character that just kept charming everything and then stabbing them (and if it was uncharmable i fireballed it) and even though that character is simple, i'm excited to make crazier characters! I do hope you make a volume four sometime, i would love it.