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Krawlic

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A member registered Oct 01, 2020 · View creator page →

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Thanks!  :D

I fully agree! I am working on this more and am adding another color that should help contrast! Thanks!

thanks! 

Thank you!

Thanks! It was hard with only 7 colors to work with haha

Im going to have two modes after the Jam, easy (3 lives) and challenge(1 life)!

Thank you! I focused on the art a lot this jam lol

Thanks! :)

Thanks for playing! I am tweaking the difficulty for after the jam to be a bit easier!

I believe I have it sorted now. The keys increase every 2 rounds, longer time limit for the fishing phase, and instead of real-time reading the keys, I have made a key queue so no false fails! Thanks for playing!

Not the first suggestion for this, I am going to update it after the Jam and this will be in my first Release. Thank you for the good feedback and playing the game! 

Thanks! I think I made it scale too fast lol, I am already working on updatesso it will be better in the next update :D

Really cool and unique! Great use of the theme, I loved figuring out the puzzles! I took the frog bubbles first so I had no idea the trees were like that haha

An idea I just had would be to have 2 different items for grow and score. I get the resource management but bringing scales to the nest to hatch is a bit weird. If you were to expand, what about a mouse pickup for the score and you start with a limited number of scales. That way you keep the resource management and a more natural feel from bringing food to the nest.

Thanks for the reply :)

Thanks, this comment means a lot! <3

I used the same SFX (jsfxr) generator as a lot of the other games but I am glad I generated good ones! The intro jingle and game over jingle I made in BeepBox (no idea what I was doing but it turned out well lol)

it was not supposed to scale this quick, made a last minute change to the timer on the fishing phase and it was too quick haha. Thanks for playing and leaving a comment!

Yes! I plan on expanding this with more mini games and possibly a speed run mode after the jam!

Thanks! There is definitely some balancing to do to scale the difficulty better so that hiscores feel better too lol

Thanks for the feedback! I had planned for different sound queues and animation for the keys but ran out of time. All great ideas, no idea how I missed keyboard support for the other pages lol

This is so good! The art, the theme, all of it! Well done!

I thought it was awesome as someone who enjoys Tetris! Of course there are things to improve but for a Jam game this is extremely well done! <3

Creative puzzler!

I definitely played something similar on my gameboy advanced! I plan to expand this after the Jam because my childhood self would have loved it haha

Oh for sure! I loved playing with those when I was a kid. I also love fishing so seeing scales made me immediately thought of fish haha. Thanks for playing and commenting! :D

I am thinking of expanding it to mobile and maybe Switch if I can manage it lol!

Yeah, the "How to play" section was done at 4am on Monday morning and not the best decision was made for the colors! Thanks for playing and leaving a comment!

Fun and difficult game! I loved the shiver effect in the cold layer, never seen that before. :)

Great concept for a game! I found it really difficult with the movement in the air, seemed a bit fast to me but I could just be bad lol

Really unique idea!

Really easy to learn but fun and addictive to play!

Cute game! Gives me Pikmin vibes for obvious reasons, but you managed to make it unique and about Slimes! Love it XD

Thanks! I'm honestly not the best either but practice makes perfect XD

Great population management game! Just need some random events and disasters and you got a full game!

Cool game idea! I built my tower to the moon and it collapsed after a room randomly bounced! Fun take on the theme! :D

Yeah, I can see that! I have it under the Rhythm genre because I really don't know what else to call it LOL

I forgot to mention it but the music was a really cool touch! When all three had a surge in growth, the chord it made was so satisfying lol!

Exactly! That is mostly why the cleaning phase does not have a time limit, so that those who remember the motions can blaze past it. I did add an input cooldown at first but it just felt awful and like it ate actions lol.


I had actually forgotten about JSR's spray minigame, man I need to play that game again! XD

Really cool! I got a score of ~8700 on my 6th round!

Cool art, but I could not get past 10 because the enemies bullets moved too fast to have time to dodge. I was able to figure out if I keep strafing, they would miss, but it was kinda frustrating.

Thanks! I actually started with most of the art and made the game around it lol