It would be better if the platforms didn't fall then you touch the bottom, only fall then you stand on them. And then you fall into the acid, you should immediately die. It's nice that you did all the art and the programming, good job!
kwikrick
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Nice idea. I like the art style of the characters. And how everyone is standing in the middle of a street intersection, :-) It's difficult to know if people are hit by the rain, it takes long before there is a visual clue (turning green). Also, I didn't understand exactly what the difference is between the green and gray cloud.
I really like the art and the music track is great. The game play needs some work. For example, why can I rotate the mouse with the mouse? It doesn't seem useful in the game. Dashing doesn't seem to be very fast compared to normal movement. By going all the way to the left, it becomes really easy to avoid the rain because the drops will be far apart.
Great game! I love that the player has the role of the angry/sad acid rain cloud. Sprites are great. Great music. Game play is solid. SFX are simple but nice. I like the little details, such as the slight pulsing of the angry rain cloud and the flashing to indicate you are hit and temporarily invulnerable. All really classic arcade stuff. The text above the player at the beginning of the game is a nice touch (but it can be off screen when player is high up, maybe overlay in a fixed position, and maybe add some more randomly during the game?). Everything fits with the retro/lo-fi style of the game, except for the font.
Oh, did I wish I learned to type with ten fingers! :-)
The graphics for city background and the stages of destruction are really good! I love the colors you choose for that. The clouds on top a a bit too cartoon-like compared to cityscape. The sound track is really nice. Not sure about the quack-qauck sound though... I thought it was a duck joke :-) The back story, even if just a texts screen, i like how it sets the mood.
Thanks for your detailed feedback. Interestingly, I never set out to make a horror game. It just sort of turned out that way. Flying around in someones insides and hunting for ever multiplying viruses seemed like a cool thing to do, but it turns out to be really creepy! Who would have thought? :-)
If I ever post an updated version I think I might try to further the horror aspect.
Hilarious game. The very artistic intro sequence. The game is incredibly repetitive, jumping over spade-missiles. The bounding boxes of the missiles are horribly unfair. But then, you only never have to jump over more than four, which is kind of the developer. I think? Not sure. But I kept going at it, because I was sure there was going to be a fun ending, so I bravely beat all the evil card. Actually, the game said I won before beating the king, which is the last card, so that was a surprise. I thought it was all very humorous, but your mileage may vary. The evil eyebrows on the spades make up for everything else.