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josealr97@gmail.com

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A member registered Jul 30, 2019 · View creator page →

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Very cool

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Thanks for the feedback, it definitely needs that

Thanks for playing! I'm glad you liked it.

I can't disagree :D Thanks for playing!

I like the style and polish a lot, very nice job. The implementation of both main mechanics was also very nice.

I like the ideas here but I think that it can take too long for the cubes to be the size you need and with the perspective making it hard to judge how big we need it to be, it can be easy to go over and have to start again, making it frustrating. Even if it's just cubes, the lighting and colors work really well on the visual side.

A bit rough but endearing in its own way and cute style. I like the take on the theme.

Thanks for playing! Glad you liked it

Thanks for playing! I'm glad you saw the potential, I had some ideas in that vein, but as with any jam project, time was a killer.

Thanks for playing! Maybe the space vibe reminded you of Among Us

Thanks for playing!

This is one of the funniest takes on the theme I've seen, very well executed though nobody was online so I only explored around rocket jumping, nice "ugly" aesthetic.

Bit out of theme. When movement is fixed to specific directions you should try to have those directions align in one way or another to the camera to avoid creating a sense of confusion.

I almost got stuck at the first obstacle because I didn't know there was a double jump. Short and fun, with a nice vibe.

Thanks for playing. Our artist used Illustrator for all the final art.

Very enjoyable, cute art and fun music, kudos.

Amazing entry, the atmosphere is perfect, gave me chills before the last part. My only nitpick is that after taking and shaking the photos it would take too long to move on, I would have liked the ability to just right click out of it, because some pictures were just normal and I wanted to keep moving and taking more pictures. 

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When I was building something called Planet Cracker I started to wonder if there was any moral issues with that, then I saw a whole planet blown to bits and I didn't have to wonder anymore.

Such a great game, controlling the ship is great, the progression was fun, and overall it's amazing that you were able to create this in 48 hours, nice job.

My only nitpick would be the lighting, at some angles the asteroids are hard to see, and the bits after they explode are even harder to see, so I'm sure I lost many bits just floating around that I was not near enough to grab them.

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Thanks for the feedback! 

Realism wasn't really a goal with this one, but I understand how currently the physics are not top-notch for control, more tweaks were needed but time ran out.

The glass was reinforced with moon dust so 4 is no problem and 5 is too much haha

Thanks for the feedback!

Thanks for the feedback! I hoped people would enjoy that part

I wanted to add some count to show how many asteroids were needed, but time ran out. 

Thanks for the feedback!

Thanks for the feedback!

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No notes, such an enjoyable entry, the art is very cute and the implementation of the idea is great. kudos.

I couldn't really understand the objective or the way to keep each area from "losing", but the style is nice.

Fun and enjoyable, I liked the facts on each puzzle and the overall style is very charming, nice job. My only nitpick is only having one rotation direction.

I really like the idea, though at least for me it needs some tweaks because it felt too hard not always in a challenging way but in a chaotic way. I think it's a bit too fast, and having to change the trajectory while the rocket is moving but not being able to predict exactly how it will turn out can cause a lot of errors that feel frustrating.

But overall I enjoyed it, it's a fun mechanic and the art is charming, nice job.

Fun and cozy, nice interpretation of the theme.

Thanks for the feedback. It's Unity actually, and yes I didn't click the loop check box sadly.

Thanks for the feedback! Well I didn't make it a requirement to kill the monsters to finish it, but I expected that exploring and finding the exit would be too hard if you left them alive, that goes to show the monsters need some fixes to be more dangerous.

Thank you! you know, I hadn't considered that a narrative explanation might make people accept more the controls being what they are

A nice concept, though the slow movement on the player made exploring the town a bit of a hassle, and the instruction of finding the weirdest room is a bit unspecific I couldn't figure out where I had to do the incantation, and the checking other houses took too time so I stopped there. The voice lines when insane are nice and changing things in the world, like the maggots, it's a nice touch.

The vibe is great in this one, though I couldn't figure out how to progress much.

Interesting mechanic though hard to grasp as others have pointed out, I managed to reach level 9 but still I don't feel an intuitive understanding of it. 

Very nice polish and presentation

Loved the art, feels very unique. Big cat reminds me of gorefield, very nice job making it look monstrous. 

I tried to lean into the horror aesthetic https://itch.io/jam/acerola-jam-0/rate/2567790

Hello I'll take the offer, link. I'll check yours!

Visually stunning with a great atmosphere, feels like a finished game in that regard very nice job. The gameplay was interesting though the darkness and lack of information made it a bit frustrating at times. I saw some problems with the player collider and getting semi stuck on surfaces when jumping. I couldn't beat level 4, too many things dealing damage and killing me before I found more food, I still enjoyed trying though.

I liked this one a lot, the little guys have their bread! 

Tying the exploration to the resources was a smart idea, immediately makes exploration feel more interesting as you have some agency on what gets unlocked, even if you don't know what'll be, but that makes it even more fun if a new resource is found, a nice gameplay loop.

The art is nice and the blend of 2D and 3D feels cohesive. The aberration part might be the weakest in the sense that most of the time I ignored it and focused on unlocking new areas, maybe some penalty for letting the aberrations attack the little guys could give it more impact in the game. 

and a very small nitpick I think the resources could be available to pick up a tad faster, since we see them hit the floor but then have to wait a sec more for the character to pick it up, might feel a bit better if it gets picked as soon as it looks like it can be picked. 

You made me double check and I was seeing the total kills 🤣my bad, my record was actually 25