Thanks for playing! They're meant to represent the paths between neurons in your brain, a sort of free-association thing about how one memory leads you to remember another. And the red ones are the trauma ones lol
Hallwayy
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When I played it, when you got to the third level, my character just kept getting swept away, I couldn't walk faster than the 'current' that was pushing me back. maybe there was a way to sprint that I didn't know about. But it was a cool idea, I liked the memory element and the graphics seemed very well-done especially the spinning saws, reminded me of Limbo haha.
I really loved the idea behind this game. I think it has a lot of potential and I think using the mouse and field of the screen as the way to control the colour is really innovative so really well done since I think you said it's your first game. I would have been able to do better if there was a clearer way to know where you need to go on the screen to get the colour you want. I never managed to get 2 in a row haha.
Thank you - I started with the "dangerous choices" theme, thought about when in my life things have felt dangerous. Then I wanted to make it very abstract. So I thought of the idea of the points and lines, then after that I thought they seemed like exploring neurons in the brain. I thought that the red neuron could represent a traumatic or painful memory, and the choice to remember is a danger in itself.