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Hexalt

44
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A member registered Dec 17, 2020 · View creator page →

Creator of

Recent community posts

I love this game. Simple and entertaining, and I found myself playing it over and over to see if I could exhaust all the dialogue. I was wondering if there was some place where you could see all the dialogue in the game or if you'd be willing to share that.

Thanks for the response! I can tell you've worked really hard on this game and I wouldn't be voicing my frustrations with it if I didn't think you had something great. I'll give the game another shot.

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I'm not sure where to go to ask this but is there any way to skip the pyramid scene? I have no idea how to fight the monster there and it takes forever to get through the cutscene leading up to it. It's incredibly frustrating. If it doesn't exist in the game, I think the ability to skip incredibly long cutscenes like this would be great for repeat playthroughs since I really have no desire to go through that pyramid conversation again before trying the monster again. Aside from that I've been really enjoying the game so far and I love how polished the art is. The fact that I've been enjoying the game so much is what makes being stuck in the pyramid so painful for me, I don't want my playthrough to end there.

I'm working on something right now that will have more interactables.

Hello and thank you! The next scene will be available to the public when I finish the next Patreon test build, which should be in a couple months. I am currently building a new stuffing minigame for it.

Thank you! And it's difficult to say. My work is always going to have WG themes, but I very quickly became burnt out on making games that... well, essentially you play with one hand. I want to get more creative with how I explore WG themes and come up with far more interesting gameplay than what I have made in the past. That's why I hid my old games away for now, but I have no intention of just deleting them altogether because I like having the archive.

There are links to all my old games at the bottom of my webpage here. And I'll be working on this current game for a long time.

I have temporarily hidden my older games on my itch page. In a few days I'll make a post with links to the pages and game downloads. I apologize for the inconvenience.

Ah, thank you, I'm honored you would consider me! However, this year I'm sorry to say I don't have anything that I'm quite ready to show off just yet but I do appreciate the invite.

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The mirror stuff will most likely be returning, hopefully with different outfits too!

I'm planning to re-add the shawarma stuffing scene to the new version of the game, and hopefully make it a bit better. I want to play with the idea of her being a bit thinner before the shawarma binge, and have that affect the way she navigates the early dungeon. As for the overall direction change, I realized I wanted to focus more on exploration aspects, since Sophia is an adventurer, and the visual novel format wasn't doing it for me in the way I wanted.

No Android or iPhone plans for the game.

Just the scene of Myra hugging Anna after she burps 3 times, that's it.

I literally don't know how. Can you do it for me?

In a few months there will be some free builds, yes.

Read the first line in the description of the game.

I don't plan to because the game is going to be so massive that it wouldn't run well in the browser. But I'd like to see if I can get a Mac build going as well.

It downloads only for Windows. The game is not mobile-compatible.

Hmm, I would say if you are JUST starting out, make something very simple. Make a game about something like a ball rolling around that collects objects and jumps and add a victory screen, something really simple so that you can be familiar with how to make a finished game. It doesn't have to be a GOOD game, just a finished game.

I would also say don't spend TOO much time obsessing over which engine to use, or which engine is the best, etc. Just pick an engine you think you'd be comfortable with and use it to see if you like it.

Also, learn how to have fun with your projects. Having fun is important!

I use Unity for all my games.

It does not. None of my games do at this time.

Thank you, I'm glad you enjoyed it! Honestly, yeah, when I made this I was thinking of continuing it, but I got caught up in some other projects. The verdict is still out on if I'll add the cake eating part to it.

This was a fun one! I'm really curious, how many did she end up with it in the end?

That was an issue on my part. It should run now.

Thank you!

That's it.

It will be available on Patreon soon (I'll announce when it's done), and it will stay there for a few weeks until it becomes public.

Unity

I'm not sure if I'll continue this one in particular but I do have similar, chase/feeding games in mind for the future.

I am planning to re-release it with updated art, better animation, etc. There won't be a direct sequel, but there will be more games with Sophia.

Yeah, I definitely had some stuff in mind. This was one of my first fetish games so I was a tad lazy and wanted to get it done. But maybe someday I'll continue it.

This game wasn't as well-received as the others so as of now I don't have plans to continue development. However, I am open to the idea of continuing it or making a sequel someday if I decide to come back to it.

I cannot promise it.

There's no mobile support yet.

Not at the moment, if I remaster the game then maybe.

I'm glad you liked the game!

Thank you so much! Not gonna lie, I really considered adding those things. I'm definitely adding more mechanics like that in future games.

Thank you! It's not exactly Tetris I've found out but it's close. I'm glad you liked it!

Click on the pile of sausages on the title screen. It'll make the game a whole lot easier, for people who don't enjoy Tetris-style games.

Good point indeed.