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Hyperstudios

58
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7
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A member registered Sep 10, 2022 · View creator page →

Creator of

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This feels so pollished. Also great work with the color scheme. It feels very zen.

You have created a good base for your game. Now you could expand on it by adding different enemy types. I also like how the enemies try to follow the player. ^^

itch/place <3

A cute game, I lreally loved it. Interesting idea to use the perspective as an puzzle element.

The art style is amazing. <3 It's a great game, i would love to see a full version.

Really cool art style and idea. I was able to get a score of 14. ^^

I really like the idea! I somehow soft locked myself because even the smallest platform I could build had a too large area.

Wow, this game is so awesome! I love the idea of scaling a crossbow so big it basically shoots logs. Also, the art style and presentation is wonderful. Very well put together, keep it up!

Very creative idea! It was a bit glitching out some times when scaling too big, but I guess that is on me. ^^' Keep it up!

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Right now, there is not really a long term reason as to why one should finish the game. Some kind of Mega Loop is missing. (Like the OG: Oh, the princess was captured!)

OMG, why is this game so entertaining? Cheers on big tower building games xD

The game looks fire. However, I can see that it is very much still in development. Hope to see a full version in some time. ^^

The style is realy great! And I liked the puzzles! ^^ I did not realy understand the movement tho. Was it a mix of turn based movement and platforming? 

I really like the art style and the idea. However, I think you should add a tutorial on how to start it on your game page. :)

It's an interesting idea, but way too difficult for me. I think some kind of tutorial would be helpful. :)

I was so confused at first as to why I just downloaded a PNG file. xD But after reading the description and playing the actual game I have to say: I really like the mechanics and the style. The puzzles really weren't that hard to understand, either. Honestly, this is one of the best uses of the different sized player mechanic I have seen so far in this jam. Heads up, I really liked this game. ^^

I really like the Idea and how music, SFX and visuals play along. I'm looking forward to a version without that small size exploit. ^^

I think some more guidance would be great as I was not able to figure our a way to get higher than the first roof. Or maybe I am just really rally bad at scaling. ^^'

I was a bit puzzled about what the goal was at the beginning. But after I collected the first item I figured it out. It took me 7 minutes and something to collect all 4 flours. I like how different sizes behave differently. ^^

I really like the art style! I think that some kind of goal would be grate tho. ^^

The scaling of buttons/spikes is an interesting idea. It reminded me of how much I dislike CSS. xD 

Bonjour and guten Abend. Firstly, I really enjoyed playing your game. I think the mechanic of building your own robot and fighting with it is very interesting and unique and fits the theme very good. I also really like the progression over multiple runs, makes a good run feel all the more rewarding. I think there is still a little left to polish. Sound would also really make the game pop. Keep up the good work.

The game really looked great. The music also fitted really well and the general atmosphere was calming. I also liked the story that was told bitwise while evolving. As others mentioned before, the movement was a bit bugged, I was pushed out of the level by the other creatures. But keep swimming, I see a lot of potential. ^^

Firstly, the models, the animations, and the general art style are very impressive. I have seen few so polished looking games in this jam so far. I am real hoping to see an updated version of the game. Great work, keep going!

As an absolute Tetris god player (fr fr, no cap) I achieved 63 points. xD

I honestly was a bit skeptical at first how this 3D approach would play, but I think it is very entertaining. The irregular shapes added at the end spiced up the game quite a bit. The only minor thing I would change is that the mouse sensitivity felt way too high for me.

I did 63!

That was reeeeally fun. It was a bit tricky for me in the beginning but once I got the hang of it, I enjoyed it a lot. At the end I somehow Iost all my points at once and died in one frame. 

Great humor! xD I had so much sympathy for the black, I mean *dark* hole. I was a bit sad about the ending tho. :') The space and stars in the background look awesome. The puzzles were not too hard, but quite fun.

I really had a lot of fun while playing. I also liked the option to calibrate the input. The beat really slapped. The ending was very cute. All in all, great game. I would suggest uploading a .zip tho, since Windows really screamed at me for downloading and executing a random .exe file.

The art in this game is really nice. I was a bit confused on how to use the Items before reading it on the page, tho. Still, it felt really relaxing.

Nice game. It reminds me of Donut County a bit. I like that you get slower when scaling up in size. The ending scene was very funny in my opinion.

Thanks, currently the numbers are not very meaningful. We planned on adding costs to buildings but never found a good balance between restriction and building freedom, that will be done in the future. 

Thanks. ^^ We will add more buildings in the future.

Thanks for the feedback. I see what you mean. We were planing on having to pay with resources to build new buildings.  That would force the player to use different buildings.

Happy to hear you enjoyed playing! And thanks for the feedback.

Thank you.  c: We actually planned on adding a Bubble Tea shop, which would work as a mirrored version of the arcade. But we sadly ran out of time, beforehand. Now that you say it, I can really see how this game fits into the mobile market. 

Thanks! I looked up 'City bloxx Nokia'. You are right, it looks quite similar, what a coincidence! 

We were planing on having to pay with resources like residents to build new buildings. That would force the player to build different types of buildings. But we ran out of time and didn't find a good balance.^^'

Thanks! Yeah, we were planing on having to pay with resources like residents to build new buildings. That would force the player to build different types of buildings. But we ran out of time and didn't find a good balance.^^'

What a nice idea. I would love to see the full game once it is finished. ^^

The game looks so cute! I really enjoy the style.  Gameplay-wise I was a bit confused about the goal at first.

If it was really made in just a few hours, heads up!

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Interesting game! One of the first Unreal Engine games in 2D that I ever saw. I like the art style. :)