MiniGolf with a glowing effect, good realisation for hidden space! I would prefer to have a color line with dots of calendar that indicating aiming, friends win95 nostalgia, imagine a mix included your 3D camera: https://www.playdosgames.com/online/fuzzys-world-of-miniature-space-golf/ #emulator for webgl browser
investus.itch.io
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Using HTML <template> Element = is modern compatible but also great to code editors.
The <template> element is a built-in HTML feature designed specifically for including template markup.
- Content inside the <template> tag is not rendered when the page loads, but can be manipulated by JavaScript, * like doing here:
<template id="loadingLightboxTemplate">
<div class="lightbox loading_lightbox" style="display: none;">
<div class="loader_outer">
<div class="loader_label">Loading</div>
<div class="loader_bar">
<div class="loader_bar_slider"></div>
</div>
</div>
</div>
</template>
<script>
let eventsToListen = ['DOMContentLoaded', 'load'], eventsSet = new Set(),
handleEvent = (e) => {
eventsSet.add(e.type);
window.removeEventListener(e.type, handleEvent);
eventsToListen = eventsToListen.filter(event => event !== e.type);
if (eventsSet.size === 2) {
let lb = document.importNode(document.getElementById("loadingLightboxTemplate").content, true).firstChild;
document.body.appendChild(lb).style.display = 'flex';
setTimeout(() => {
lb.remove();
eventsSet.clear();
eventsSet = null; // Clean up eventsSet
lb = null; // Clean up lb
handleEvent = null; // Clean up handleEvent function
eventsToListen = null; // Clean up eventsToListen array
}, 1000);
}
};
eventsToListen.forEach(event => window.addEventListener(event, handleEvent));
</script>
I.setup_layout()</script><script type="text/template" id="loading_lightbox_tpl"><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div></script><script type="text/javascript">init_HtmlEmbed
#link-url-source: view-source:https://investus.itch.io/grid-based-movement-controller-signs-walker-3d
I.setup_layout();</script><script type="text/template" id="loading_lightbox_tpl"></script><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div><script type="text/javascript">init_HtmlEmbed
#link-url-1M-to-fix: https://investus.itch.io/grid-based-movement-controller-signs-walker-3d
cleaning through is not possible, because its not issue with lines but a feature, to make the storm to feel by single clean forced option, a drop cleans max one line & read info, some told us to make the user input on bottom by default and in setting configurable, that is a great idea iphones like with aloha browser, duckduckgo, opera, rotate before you run in full game screen 16:9 and replay on update. Again, in this games it is limited to clear one line per drop before the stom, no its not tetris but tetrino, to compensate it can flip and rotate. details in comments already explain the storm thing, and thanks that you are positive played and enjoyed, play again.
look at look at $ sign at comments, others have it too, https://itch.io/profile/skykone Scroll a few pages till you see the little screenshot image: Petville (Brackeys Game jam 2024) jam comments · Replied to cyclone2048 in Petville (Brackeys Game jam 2024) jam comments
Link correction: https://html-classic.itch.zone/
Cors with checked on SharedArrayBuffer Support activates Cors here is the Thread/Community Blog, but continue your devlogs how is going forward with your webrtc in GoDot 4.3 / weblgl / datachannel, itch.zone: https://itch.io/t/2025776/experimental-sharedarraybuffer-support
voice over for text that makes easy to get into the story, not all itmes spawned to collect in time of 300, could not wait the each round the same voice over, sorry, e or other space key does not work to skip the repeat styled audio; But 5 Stars on Audio, when the time 300 was over the deflector shields did not get off so that protective barriers can’t block incoming fire and other projectiles, to hit the Ufo or Dinos to attack Alien Survivors, (or give more time with a direction indicator (heal or sell to many mushrooms) “Other aliens could warn and receive a call to return to base instead of being eaten by dinosaurs.”). Thank you all, for follow, play, rate our games: investus.itch.io
Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.
Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.
How is your game related to quantum physics? rotation and swap makes difference where the gravity can go aside and wide direction, rotation+swap get small jump by align kind of other physics by rotation of complex blocks that can mirror, read more in game description, there in game you can comment. Quantum Entanglement: In Tetris, each piece (Tetrimino) can be seen as a quantum system, where its state (orientation) is entangled with the state of the grid. Just as quantum particles can become entangled, Tetriminos can become entangled with the grid, influencing each other’s behavior. Quantum Superposition: In Tetris, a single piece can exist in multiple states simultaneously (e.g., rotated or not). This concept is reminiscent of quantum superposition, where a particle can exist in multiple states at the same time. Quantum Measurement: When a player clears a line in Tetris, it’s like measuring the state of the system. The act of clearing the line “collapses” the superposition of possible states, revealing the final outcome. Quantum Error Correction: Tetris has its own form of error correction: when a piece is dropped into the grid, it can create a “mistake” (a gap or an incomplete line). However, by manipulating the pieces and clearing lines, players can “correct” these mistakes and maintain a stable grid. Fractal Patterns: Tetris grids often exhibit fractal patterns, which are common in quantum systems. These patterns can be seen as a representation of the self-similar structures found in quantum mechanics. Quantum Spin: The rotation of Tetriminos can be seen as analogous to the spin of quantum particles. Just as particles can rotate in different directions, Tetriminos can rotate in different orientations to fit into the grid. Quantum Fluctuations: The randomness of piece generation and the unpredictability of how they fit together can be seen as analogous to quantum fluctuations, which are random variations in energy and matter at the quantum level.
How is your game related to the theme? (Theme is (en)tangle ! ) triangles of 2 build a block, many blocks can be tetrino / tetris blocks, the rotation but also the swap to other side jump dimension; Tetris pieces are entangled: The game’s building blocks, called Tetriminos, are composed of four square-shaped blocks that fit together in a specific way. Each piece can be rotated and connected to form a solid line, which then disappears. This process of fitting and connecting pieces can be seen as an entanglement of shapes. The game’s objective is to untangle: The goal of Tetris is to create a solid line without gaps, which requires carefully manipulating the pieces to untangle them. This mirrors the idea of untangling knots or solving puzzles, which are all related to the theme (en)tangle. Tetris’ grid structure resembles entangled strings: The game’s grid can be thought of as a representation of strings or fibers that are entangled together. Each piece can be seen as a strand that is woven into the larger fabric of the grid, much like the threads in a tangled knot. The game’s complexity and challenge are entangled with the player’s skills: As players progress through the game, they must develop strategies to efficiently clear lines while managing the complexity of the game’s increasing speed and difficulty. This challenge is an excellent representation of the entangled relationship between the game’s mechanics and the player’s skills. In summary, Tetris is a perfect example of a game that embodies the theme (en)tangle, with its emphasis on manipulating and connecting pieces, solving puzzles, and navigating complex relationships between game mechanics and player skills. https://investus.itch.io/tetrominotetris169
there are big changes in mac with m1 m2 m3 and older mac apps does not work on new architecture! you need to know the difference, intel compatible macbook pro i7 or i9 where intel+cpu mac apps did run. i can understand you, but some developers make apps, without detail info about what architecture of mac.
Do you have to different macs, one app does not run in the other mac? therefor use publish to WEBGL its compatible for both, to have webgl2 get updated: install browser chrome, mozilla firefox, opera.
Unity has a package that needs to be installed in UnityHub to have the feature Publish to WEBGL.
Url of itch game? details and if it is a webgl 2, than try to get use updated: mozilla firefox, or chrome browser. if ends with .exe than you need bootcamp on i7/i9 cpu, to run windows games, there are alternative virtual machines like parallels, where a windows is applayed and pass through your gpu. (intel compatible not arm, to emulate for most windows games .exe ; sometimes needs to look in folder bin )
can we try it in browser webgl and simple, because may be google has removed the apk, we had almost same idea with kind of 3rd person view of shapeshifter/upturn just also moving in horizontal left right (up/down rotate) like this it looks better in color than the last game jam game named Shapeshifter in holistic3d jam https://itch.io/jam/holistic3d-game-jam-2024/rate/2899762
have looked in itch.io notify settings they are on also comments for sendto, because here are no direct messages, please go to the game at Level 2 and take mail, why did the mail not arrived is a itch? question, but you have it now there. (there, with passcode because, we avoid view mail to public, but your game https://bitgamey.itch.io/upturn looks like shapeshifter more interesting in color )
question: just for compare, please say what you think, pushing primitive objects like in kind of sokoboan, positive: music and with voice speaking audio negative: try to play there is a cube box spawned and auto moved forward, break the wall - it want go through circle ? space changes primitive object, but that in time, break the wall! found in color would be this https://bitgamey.itch.io/upturn
hi, there, itch has some jams to post game jams (to polish games and add more levels), but we did not recive emails yet, are in progress holistic courses ready to get - till then,
than let us go with game forward to that what is on next level on -> post jams ? (List is long if we compare to sokoban from players comments kind of easy fun levels,
Unity got journey https://learn.unity.com/project/john-lemon-s-haunted-jaunt-3d-beginner
advice us ideas with color villain ghosts pushing box to places, graphics some nav, ai , c#
Let us use the voucher to improve use by your promised https://www.h3dlearn.com/courses
looking at this image at game end screen, is ther a typo err in code, schould it not be: https://smurpy02.itch.io #some of us play only without install, sorry for that, but keep playing our game is webgl than rate it
many, its also a try, old idea passcode+cheatbooks to switch by parameter in url in best case, saving time of loading and resources, clear there are also addressables, but for 2 diffrent itch url have not seen yet,
its same game just other url level starts at the beginning, music changes, to fix sound of level 2 music, it have been splited in 2, we found settings to fix for level 2, but it was also a good try to see the play and switch of players from level 1 to level 2
(just for info unity has changed the way of url?parameters=2)
and response statistics can they win it (js-session auto load url 2 if itch can switch)?
LEVEL: 2 https://investus.itch.io/jamholistic3d-level2
if you WIN Level 1, because Level 2 requres the PassCode: 2
LEVEL: 1 https://investus.itch.io/jamholistic3d
But, First Play the Easy Level 1, Next Level 2, You will need the PassCode: 2
we try to upload but there was the -2 minutes time, and we almost did it or give up into old version, however here is the Link to link into jam: https://investus.itch.io/jamholistic3d
we try to upload but there was the -2 minutes time, and we almost give up into old version, however here is the Link to link into jam: https://investus.itch.io/jamholistic3d
game would be merged from Level 1 and level 2 on update option.. IF !
LEVEL: 2 https://investus.itch.io/jamholistic3d-level2
if you WIN Level 1, because Level 2 requres * the PassCode: 2
LEVEL: 1 https://investus.itch.io/jamholistic3d
But, First Play the Easy Level 1, Next Level 2, You will need the PassCode: 2
(later on and more level 3, all in one game, on demand on screen keyboard)