Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

joakkar

31
Posts
42
Followers
1
Following
A member registered May 10, 2020 · View creator page →

Creator of

Recent community posts

Hi. That sounds interesting. My name is joakkar on Discord if you can contact me there since itch doesn't have a messaging system

Hello. I'm a programmer familiar with Unity and I have a pre-made project with visual novel mechanics implemented already this can easily be built on top of. The project seems intresting and due to the lack of action gameplay it sounds like something I should be able to work on. My discord is also joakkar. (Y hablo español también para tenerlo en cuenta)

Hi. I'm a programmer and I'm intrested in this. I use Unity and Construct3. My name on Discord is also joakkar

sent a friend invite already. Hope it doesn't come out of nowhere

This sounds like a great opportunity. I've been meaning to find someone to help me improve some old character designs for a project. I tried adding you to discord. Hope you'll find it intresting.

That sounds like something that would benefit my project. My name is joakkar on Discord if you're fine talking about it there.

Perdón por la demora. Como el juego no está posteado en mi canal directo no me llegan las notificaciones. El formato del juego se supone que se basa en el mouse para apuntar en todas las direcciones, pero le acabo de agregar opción de jugar con control en caso de que no puedas jugar con mouse. La verdad no se me ocurre una forma de jugar un twin stick shooter con sólo teclado.

That was surprisingly fun. The dialogues were quirky but very believable. I think it really nails the whole meeting someone on a time limit thing and everyone was intresting in their own ways. Also the UI looked great!

Right. We're currently considering adding a tutorial screen in the title section to avoid that in the future. Thank you for playing!

Thank you. We all tried!

Happy to hear you liked it! We will most certainly add a tutorial screen at some point in the future

Thank you.  I personally think an undo button would diminish the meaning of the randomness from the blocks. However we are planning on making the distributions of those and the roads themselves to be more fair in the future to prevent the need for an undo button in the first place. I'm glad you enjoyed it!

El prototipo tiene sólo dos niveles así que no es error al menos xD Y tengo que ver bien como aumentar la velocidad porque esto es lo más rápido que puede ir sin que empiezen a caerse los fps.

Wait. A completely white tile? The ones that are white and have a shape on them mean that you have to gather any colored tile that has that particular shape on it. You're supposed to gather either by color or by shape.  Either way, thank you for the comment. Glad you had fun!

Thank you. I'll be updating the graphics in the near future.

Thank you for playing. The character designer really is talented to come up with that idea so quickly. It certainly helped give the whole thing a different sort of charm.  And honestly I'm amazed with the positive response this entry has been getting. At this point it wouldn't hurt to attempt a full game with this once I have time to work on it.

Thank you. I'm glad the concept worked.

That's actually a good idea. I'll keep it in mind whenever I update this. Thank you!

Pretty much, yeah. Thank you for playing.

Thank you. It was my first attempt at programming a srategy rpg battle so it took me longer than expected just to set up the basics.

Indeed.

Thank you. I'd honestly love to create a story to fit the "useless sidekick" gameplay if I get the chance.

Thank you. I'm glad you enjoyed it!

Thank you! I tried focusing more on polish than actually sticking to the theme. I'm glad it got the point across

Setting up a regular turn took me so long I wasn't able to do much else but thank you for appreciating what is there xD

Thank you. We tried : D

The killing your friend with the fire skill was done on purpose.  You're encouraged to work around that issue. The enemy lacking better AI (all he does is attack if you're standing in his fire range) is something I unfortunately didn't have the time to work on. Thank you the comment.

That'd honestly be fun in its own right. The world needs more small scale strategy RPGs. Thank you for playing.

Yeah, the enemy is only programmed to atack if you're standing in his fire range. I wanted to put dynamic range and boss movement but art took priority. Thank you for playing.