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Joellikespigs
Creator of
Recent community posts
Excellent game!
Would love to hear how you did the rope physics
The game can be a little frustrating at times, which I think if there was a way to "return" the skull back to you would help. As often I had thrown my skull into a bunch of spikes, and would just need to restart the level
Still, I got through to the end and it kept me on my toes, excellent graphics, and loved the particles for when the rope snapped
I really enjoyed this!
However I think I soft-locked myself - I managed to brute force my way through the RGB fireball knights on the old road using some lucky timing and persistence - then eventually got stuck against a knight with the same RGB fireballs but would throw another and had a shield.
I couldn't beat this guy so I ended up rewatcing the trailer on this page and realised I was supposed to have throwing knives at this point but couldn't manage to get my way back
Still, really enjoyed myself and it has a super engaging fighting system and has that classic Nintendo hard difficulty
Incredible Work, loved every second of it - felt really polished, especially for a first entry into game making.
Can I just check, is there anything more to the 2 "claws"?
I played through twice and got a different ending, and I assume it was due to the claws but didn't see any mention of it to confirm my suspicions
Can't wait to see what you put out there next, I feel like theres more to this story and would love to see it.
great stuff!
Just came here from your CPS archive project - I was wondering how you did the fun rotating particle thing - this clears it up quite a bit. I wish I understood math to the point that I could come up with this stuff by myself, I usually have to ask someone to help me out in the end. Great fun playing with this
FC this was great! I thoroughly enjoyed it, I immediately got invested with the world with the introduction of the switches, the music fit the mood perfectly and your pixel art has gotten so good now!
But most of all it's the intractable things - I spent so much time with the shapes and the train area. You really nailed everything here, personally I find audio in GM a pain to work but even the piano segment at the beginning felt just so right,
Awesome work as always FC - you're a real inspiration with what you do.
Thanks sheeproid - Ah that bug is a known issue, I thought I had fixed it before submitting to the Jam but is managed to find its way back in. Yeah sadly the up and down camera view is never explicitly told to the player, however it is unlocked from the start - I need to think of a natural method of giving it to player - or maybe just another upgrade at the platforming segment would fix that
Thats understandable - sorry the game didn't live up to your expectations. if you'd prefer a normal platformer I've made one of those found here. A lot of the controls in that inspired the systems in my jam game. It offers a more natural Metroidvania style progression, though the humor may not gel well with you the mechanics you describe are exactly what are offered here instead.
Haha I'm glad you enjoyed it - and totally I struggled a bunch with the earlier parts when I was play testing the game - I think its because we become quite dependant on traditional platform controls like adjusting ourselves mid air to fix a jump. Without it, it's like you have to really think about your next move.
Glad you enjoyed the game, as for the song it can be found here:
AH! FC you really do put the Friendly in friendly cosmonaut. Thanks so much for checking out my game, it genuinely means a lot because I probably wouldn't be anywhere in gamedev without folks like yourself providing tutorials and insight on game development.
It is unfortunate that criticism can come off a little negative from some users, but it's commenters like yourself that make making games a real thrill. Thanks again and I'm glad you enjoyed playing my game.