You've only went and accomplished what I set out to do but failed at; creating a short story cult game. I'm most impressed with the atmosphere - I find it difficult to get scared in video games but the darkness definitely made me a bit uneasy!
Jogglebrott
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Yep, it is a loading screen for when a new scene is loaded! - it is a shame it will be missed by most people who play as only those with really under-performing devices may be able to get a better look at it! You're right, a rebalancing would be needed to allow a more aggressive play style as right now the fire rate and damage to the enemies is too slow and low.
I was surprised to see I was controlling multiple turrets, it simultaneously helped and made it more difficult. My favourite thing was the sheer amount of upgrades, particularly experimenting with the ones which alter the area/deflectors. I believe that the UI could be improved upon - I noticed that it isn't very visible unless you go fullscreen mode.
I appreciate it being a 3D game, most submissions are 2D so it's a refreshing change. This was one of the most interesting games I've played from the submissions too as far as the consequences theme goes - having the projectiles cause damage to the environment and limit your possible paths was creative! I had a mild bit of anxiety on the last level, trying to anticipate which of those pods the next infected was going to burst out of!
The option to rescue the other slimes is a great feature if you feel bad killing the poor things, and its an added bonus that they also give you a temporary bonus for doing so. The game itself has a clear and persistent tone to it and it was definitely a game I can tell had a lot of thought/consideration when making it.
Thanks for the feedback - you're absolutely right about the fire rate, I should've made them fire slower to allow the player to counter/beat them in a far easier way than having to struggle with positioning first. I definitely could've improved the game by adding a 'information' screen before actually playing the game to explain the situation better! So, the scientists are the only 'good guys' other than the player and you don't want to shoot them but the green mutants you mention are aliens that are immune to damage and instead use the energy of your attack/projectile and send it back at you with great damage. Now that you mention getting close, I really should've gave some enemies melee attacks if you get too close!