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AJG

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A member registered Dec 04, 2021 · View creator page →

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Thanks so much for your notes!

The trick with that first screen is to jump into the boomerang. If I did it again, I'd move the second platform so that the player would have to jump before the throw. You can also throw the boomerang backwards, so perhaps a pillar would have been more apt.

I really like the boomerang as a mechanic, so I imagine I will be going back to these tools later on.

Thanks for playing!!!

It was inspired by the backflip in Rondo Of Blood. 

It lets you get aggressive with your jumps while still forcing you to commit in the air.

Crazy good! Was not expecting a second boss.

It might be nice to add a placeable forcefield mechanic. That way I could focus my eyes on enemies instead of just dodging and wiggling the mouse. You could even make it targetable like in that first boss fight!

For sure in the running for best game of the jam!

Good Job! I'm a huge sucker for 2D character art in a 3d world.

Both our characters for the jam were named Eve, lol!

Incredible! Took me a while to understand the combat and I clipped through the world, but this is very impressive! I love the art!

One of this jam's best! It was pretty to easy to just DOT everything, but you can only do so much with RPG combat.

SFX are busted pretty bad. I didn't get very far, but you still get a thumbs up for a cool bunny girl.  <3

Love, love, love the aesthetic. Is that glow post processing.

Dunno what else is going on here, but If you mash jump and dash you can get some cool results!

Good vibes. <3

Not a bug. The final form is really strong, but gets you the bad ending.

Win with limited ammo for the good ending.

Well, the aesthetics are pretty nice.

I like the mad dash and looting.

Given the healing mechanic there's little use for stealth.

It might be better with one strong enemy rather than all these little ones.

Thanks so much for playing.

I bet I could get him to walk around and change with the background... :3

This is the most beautiful in the whole jam.

I didn't get a good hold of the controls...

First Place @ 14!

If you removed the takes downs I would have liked it more. Maybe you could kick them into each other's line of fire? Or spawn them on a timer and make the score a time?

This player character is adorable.

I'm a jack of all trades and master of all trades, but 3D would be super helpful. Especially rigging.

tyvm for playing <3