Cool game! I see you posted that you made all the music, but when playing the WebGL build, I got no audio feedback (I reloaded the page many times and clicked on the game as well). Besides that though, this is a cool platformer! I think it has the right aesthetic, but if you decide to continue this project, I would love to see what creative twist you would put on it. Celest has the dash, Ori has the abilities, Mario has power-ups, and I'm interested to see what you do to personalize yours. Great submission!
JimJim
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I really loved this, even if it was a short experience!
I can easily see this game becoming something really fun! I would love to see different modes where the triangles might be the same color as the circles, they might spawn faster, the circles might have different movement patters, etc. Great submission!
I am blown away by this feedback! Thank you so much for taking the time to write something so in-depth and genuine. I will take all of this feedback to heart while I continue working on this game, hopefully turning it into a Steam release one day.
I am about to go out, but when I get back I will be sure to give your game a play as well!
Hey Jaxah, thanks for giving it a play! I don't have a link unfortunately, but I will see about getting that in. In short, My code was right at 100 lines (everything included), and my self-imposed rule was to create a new line every time I used a ";". This is unfortunately why I couldn't fit a high score in haha
Generally in games where there is a directional aim on a 2D space, it aims to wherever the cursor lives on the screen. Because that's how I'm used to directional aiming, it was often times confusing when I would slightly move my mouse to the right and then it would change direction to the right. Hopefully that makes sense!