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Jubliani

28
Posts
18
Followers
A member registered Jun 30, 2022 · View creator page →

Creator of

Recent community posts

The sphere is eternal

Overall it's a very good game. Art and sound effects are very nice and match each other, and I liked how you can somewhat control the randomness by customizing your faces.

Pretty cool idea but having some more indicators for bluffing than just looking at the dice roll would make the game a lot more enjoyable.

Really liked this game, and it left me wishing for more levels! 

Cool use of random platforms to spice up the game! It made each playthrough a lot less repetitive. I also liked the art style and sound effects.

Thanks for playing and I'm glad it was fun! And yeah sorry about the bug—turns out to be a NullReferenceException. 

...Or it's some exploit my zombies found out about. Looks like I'll have to patch that ;)

This is a cool dungeon style game, and the art style is really good. I liked your concept of an rng-based attacking system, but I agree with others that it takes too long. Also, because the player moves fast it's just easier to run to the next levels than fight your way through. I think if these problems are tackled the game could become very fun!

A nice, simple puzzle game with an atmosphere to match. One thing I would change is to make the rotation when you hover match the movement of the mouse instead of being inverted to make it feel less weird.

That was a really fun yet challenging game! The rocket jumping mechanic was super cool and gives a lot of potential for some fast-paced puzzles.

A very well made game! I liked the mechanics the different biomes brought.

A cool relaxing game, but would be nice if it was more clear on what we should do.

Really fun game and the art and sound effects were on point! I agree that the camera should be zoomed out.

The dual mode was a neat feature! I spent way too much time repeating moves trying to change faces, especially at the last level, so good on you for making a very puzzling game.

This game is simple yet addictive. It was challenging to get used to timing the rolls, but it was fun once I got used to it.

Obviously the game needs polishing, but I liked the concept, and the upgrade system and boss battle made the game a lot more interesting. I think the jumps should be tweaked though; they seem too soft for a jump. I think increasing gravity, but also allowing the player to jump higher would make the movement feel more dynamic.

Nice game! The graphics and audio worked well. It was a little challenging getting used to the movement and combat.

Interesting recommendation! I'm glad you liked the game!

Thank you! I'm glad you enjoyed the game.

Thanks for your feedback!

It's a pretty challenging game, and I could see this becoming addicting if you add in more types of enemies and special items/powerups. The particle effects were also a nice touch. Overall, great game!

It's a funny idea that you have to deliver but at the same time fend them off like zombies. I think there should be an indication when you touch someone or how close you are to losing though. 

The art style is neat and I liked the leveling up system. There's a bug though where after I leveled up all the way, the prompt to upgrade an area still showed up but I couldn't exit that window so I got softlocked. Also, I think it would be beneficial if the player could speed up the game.  Other than that, it was a fun game.

It's a fun game, and I like the use of procedurally generated levels. I think it would be very useful if you had a mini map or at least some compass indicating where the rocket ship is since I spent a lot of time running into dead ends trying to find it.

This game is excellent! The sword mechanic is really creative and gives a lot of potential for interesting puzzles and boss fights should you add more levels. 

I think the cannon and throwing swords are pretty cool ideas for game mechanics, and could be a lot more fun if it gets polished with sound effects. 

It's a nice game. I like the idea of the gift having its own health bar and something you need to protect. I think that game mechanic complements well into the puzzle nature of the game, and could lead to even more interesting challenges.

Even though the game is short, I think there's good potential for this game. The movement feels nice and gives the player a lot of freedom, so I think bigger levels with more verticality could make the experience more fun. Having a sword with this kind of movement could lead to cool attacking maneuvers and interesting battles.