Thank you! You can follow Gunbolt Studio profile (gunbolt.itch.io), I will release the complete game in a few months, it will feature more stages, more monsters, new abilities, new stats to upgrade, new bosses.
Justice Beaver
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Thank you ExiledDonuts for the excitement about Rebound. This year a new Rebound game will be released here: https://gunbolt.itch.io/rebound-cursed-woods. I’m on middle/end stage of development. It will contain more stages, more enemies, more bosses, new abilities, more upgrades.
Thanks.
When you hit an enemy, you lose HP (this isn’t clear, I know, I need to improve the lost hp feedback). The def stat decreases the damage received. The damage received cannot be less than 1, so the minimum damage received will be always 1. The def stat is useful against enemies further down the level, they atk stat is higher, then if you defence is higher, they will inflict less damage.
Very bold of you to create a complex system like this. I liked the idea, it reminded me a bit of the Kingdom series. I couldn’t survive for one night after 2 runs, my workers didn’t gather resources so I couldn’t build more towers, my 2 wood towers was destroyed by the dragons. I think with more polish this can make a really cool game.
Sorry for the delay in answering you. This bug is strange, it’s the second time I hear about. I think it can happen if the character is too fast (but really too fast), then walls cannot process the collision. Thanks for reporting, I think I can solve placing a force outside the screen pushing him to center of the screen. Sorry for the problem, you have to reload the page and start from begging =/.