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Oreztov

77
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5
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A member registered Jul 12, 2020 · View creator page →

Creator of

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Oh thank you so much! Yeah, when I get the time, I should probably come back and truly finish this. Thanks for the detailed review and heartfelt comment :D

Oh yes, example setups, with images, to start out from would be good. Like the 2 lens one, hinted in one of the pages. I think my main frustration which could be simply addressed, is knowing how close I am to mining a block! A simple meter showing you how much of the beam is focused on the block and how much is going elsewhere.

Thanks

Great concept and polished execution, but man, do I get frustrated playing this. It's not the most intuitive to me, so the time difference between making a decision on what to do/mine next and actually succeeding in doing that is huge. Otherwise, great production, and good job.

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Wow is that impressive! And what a throwback as well. May not be the most challenging or be the most in-depth, but I certainly love it, and it's got a love, polish and effort put into it.

Evil game >:) moves your mouse even outside the window. Regardless, real coherent and impressive for... 5 hours! Congrats.

Well! That is quite the interesting concept, and I liked it a lot. Very unique, and very polished for a jam timeframe. However, my main gripe is the sheer amount of stunlocking. I spent half my battle trying to figure out what to do, but instead was spinning around on my back, and then won the battle by stunlocking the enemy. That's my main complaint. Besides from that, great VFX work, and good job!

Well that's a very literal take on Blood is Fuel, lol. Rather ambitious, and not that bad at all. Good job

Such a shame about the broken features, it happens. Looks to be promising otherwise.

Ooo, what a mood. Reminds of a bunch of classic flash games. I may not be a fan of the controls, but I see that this is a well polished game. Good job!

Well this is a nice little submission. Not that easy, it's a good balancing act you've got there! Returning to main menu upon game over was broken, and, well, it doesn't exactly tie into the theme, this time.

Woah, what a game. First off, the aesthetics hit me real hard, with the mood, graphics and music, giving me serious nostalgia. Gameplay loop was interesting. Oversights here and there, like missing collision on a building and getting stuck in the hole. Overall, I really enjoyed my time!

Ah, that's nice and chill, fun to play for a bit. I would suggest replacing the timer with a score counter, that is affected not only by time, but by objects destroyed, near misses, and so on.

I escaped! Absolutely gorgeous pixel art. However, it's like piloting two tanks on a search and rescue op... Still, I enjoyed my time wondering about cluelessly around the mansion.

Genuinely beautiful! However, I saw the Godot gray outside the background on some levels, and I personally prefer a faster pace. It's great what you've done here.

Thank you so much!

Ugh. This legitimately managed to creep me out. So I think you've succeeded there. Also, wonderful amounts of effort on the writing!

Well this is unfinished. I see what you were going for, and you have a lot of ambition, but sometimes it doesn't work out. Still, a good start.

Super cute but frustratingly difficult. I don't think the first rooms in the game should spawn so many fish, and you could be more lenient with ammo. Also, your cat rocks.

A neat thing of a game. Maybe color code some of the walls to be able to differentiate where you are more intuitively?

Original and filled with cute graphics. I just don't like waiting for cats to stop attacking, not much of a puzzle that mechanic is...

Thank you! Maybe you're right, I should add more in terms of narrative for future games...

I like the climbing mechanic and the ending. I like the whole style of the game, actually. Except for the rage game part. Good stuff

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This game is evil. And also really well made. I couldn't even get past the first level, so I may come back to it sometime. Good job ;)

You should enable the option to fullscreen your game in the itch page settings.

Maximum kitty cat optimization!

I love this so much. It's creative, it's hilarious, and it's stylish. Just add an end day early button. <3

I'm astonished. Surprisingly cinematic and cohesive, just maybe make some of the actual gameplay a little clearer, like outlining what you can jump on and what's background.

Hey, this is a good take on the endless runner concept. But the cat hitbox is annoyingly big at times, no way to dodge traps...

Who knew cucumbers could be so destructive. Very neat, although a little unengaging at times. Maybe make the cucumber spawn target you from time to time?

Good spin on the formula. Thank god for the scrolling upgrade. Maybe have an item that simply generates more items?

Hah, what a creative concept. Although, maybe a little gruesome that last one >_<

That's great to hear! And please, do notify if and when there'll be another release... I'd love to play it :)

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Developer High Score: 3750

Classic concept, simple enough. Do note, you can run offscreen.

Neat concept, with nice music, however the things LittleBeardMan mentioned apply and also, the UI text is very small and pixelated... hard to read. Good work 

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Very pleasant, but unfortunately, I couldn't really do anything. I tried all of the buttons, nothing would harvest nor menu would open. Great style though!

Wonderful little shooter! Just hyper repetitive, I couldn't bring myself to do all 31 days. Great throwback.

Very cute and unique, however the menus are very hard to read. White on bright yellow is not a good mix. Nice work

Nice little concept and execution, although a context popup showing you that basically everything is done by going up to it and pressing E would be good.