Oh thank you so much! Yeah, when I get the time, I should probably come back and truly finish this. Thanks for the detailed review and heartfelt comment :D
Oreztov
77
Posts
5
Followers
A member registered Jul 12, 2020 · View creator page →
Creator of
The extraterrestrial kitty cat simulation management game. Godot Wild Jam #63
Simulation
Gardening, Micromanagement, and Monster Chases. For Godot Wild Jam #62
Play in browser
Recent community posts
Oh yes, example setups, with images, to start out from would be good. Like the 2 lens one, hinted in one of the pages. I think my main frustration which could be simply addressed, is knowing how close I am to mining a block! A simple meter showing you how much of the beam is focused on the block and how much is going elsewhere.
Thanks
Well! That is quite the interesting concept, and I liked it a lot. Very unique, and very polished for a jam timeframe. However, my main gripe is the sheer amount of stunlocking. I spent half my battle trying to figure out what to do, but instead was spinning around on my back, and then won the battle by stunlocking the enemy. That's my main complaint. Besides from that, great VFX work, and good job!
Sweet Retreat (Godot Wild Jam #64) jam comments · Posted in Sweet Retreat (Godot Wild Jam #64) jam comments