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LateLag

32
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A member registered 22 days ago · View creator page →

Creator of

Recent community posts

Really valuable feedback, thank you very much! We're planning on getting an update out very soon (like, soon soon) so I'm not entirely sure if our programmers will be able to look into obstacle spawning for this one, but it's definitely on our radar. From the art side, I can say that many sprites are getting touchups, hopefully for the better!

I gotta be honest, I'm too dumb for this game. I was wandering around for a while getting money, getting my money stolen, then I suddenly died. Really polished though, cute graphics and sounds!

This was the definition of storm. The mechanics should be explained within the game, even if it's just a button in the menu with a wall of text. I would like to see input buffering being added as well. The music added so much tension to the game!

Thanks for the feedback! We didn't have the time to properly balance this thing, so it's good to hear opinions on that. We'll definitely take a look into this in future updates!

Thanks for the compliments and feedback!

It's not very intuitive but we actually made an end goal for this game,there are 3 levels and you win by reaching 3000ft. We didn't have the time to properly implement difficult scaling though, so it ends up just being a different environment for the same thing. We're already working on fixing this game and expanding it for future updates!

Sure, sounds good!

Once you hit 16 it doesn't matter how many piled up issues you have, the exit opens anyway. Funny idea and sounds, throwing chairs around is always delightful.

They really are the dumbest, love the concept! Not sure if this is intended, but they move faster if you whistle more than one time, it's the only way I was able to get to the end with all 10, and even then it still took me many attempts. The sound that plays when you grab something is piercingly high pitched on the right ear though.

This was fun! The flat looking water made it a little difficult to see how I was moving, but I think you got something here! I especially like the way you did the controls, the way changing the perspective is weaved into the gameplay. Some work is required, but it's a solid concept!

The car controls could be a little more responsive, especially the handbrake. I'd like to see where this goes after the jam!

Fun and chaotic! Needing to talk to the manager multiple times to start the game could be a little more intuitive with some button prompt and sometimes I can't restock a shelf from both sides, but nice and polished otherwise! Would love to see more problems to deal with if the game continues receiving updates after the jam!

Gambling with death is fun

This looks, sounds and feels great to play! Definitely needs more balance though, as it was pretty easy to reach a point where the town is pretty much indestructible. I'd love to see this expand further after the jam is over!

Solid concept and neat art, crashed during the second battle though, so couldn't do much.

I didn't look at the screenshots before playing, so I was really surprised when I let the boss rage. Hilarious concept and well executed, could be turned into a full game with some minor tweaks (sometimes the corridor was so narrow that spawned items couldn't be avoided)

Replayed a few times until I got 3 stars on all levels, was fun!

Could use some polishing for sure, but it's a solid idea! I only tried the web version though, so maybe that was the cause of most issues. Hoping to see this continue after the jam!

I like the concept but it's a bit heavy on RNG, as there are times when victory is not achievable. Though even some of my most lucky runs required strategy to win, I think you got something here!

Much appreciated, thanks!

Hee-ho. Pleased to hear that. Thank you

Thanks for the feedback! We plan on doing some updates to the game after the jam, so we'll definitely be looking into balance.

Right now, the fuel's only purpose is to increase the progress counter faster, we wanted to make it affect  the actual gameplay but didn't have the time.

I actually rated this 3 days ago, alongside a bunch of other games. Itch has been holding my comments for moderator approval, so I'm only now able to actually leave replies. Sorry for the false alarm! 😬

This is a very good concept and very well executed! I got stuck for a good hour trying to get past the level in the thumbnail (and I still haven't got it), I may need a bigger brain. The icons for the death block and rotating block seem a little out of place, but that's a very minor nitpick.

My entire world view changed once I learned I could stack animals.

Very creative idea! I lost it all when I saw the firewalls actually losing bricks, that's gotta be the most genius part of the entire game. Could use some sounds and different music, but I really liked it!

Funny name for a fun game. I think some of the spike walls could use some minor repositioning (I know, skill issue), and I'm not entirely sure what's the drawback of hitting normal walls.

Hilarious and unexpected.

I think my brain is too small for this game. I can't get past the green enemies, which is like super early 😬

Restaurant games are my jam. I played this for way too long, would love to see this evolve with more plates, and more actions!

Simple but effective. The bread being present in all the ducklings was a neat idea that naturally explains a gameplay mechanic while also being funny!

Nothing could have prepared me for what the "storm" part would be. I thought I'd fed my little guys enough, but clearly not. Cute graphics and neat concept! The controls were a little too slippery for my liking, but overall solid entry.

This is way too good, I'd love to see this turn into a longer game! Had a minor softlock happen, but it's fine because I played this multiple times.

I will refrain from commenting my final death count to avoid humiliating myself.

Game Design ⭐⭐⭐⭐⭐

Fun ⭐⭐⭐⭐⭐

Innovation ⭐⭐⭐⭐⭐

Theme ⭐⭐⭐⭐⭐

Graphics ⭐⭐⭐⭐⭐

Audio ⭐⭐⭐⭐⭐

Life Changing ⭐⭐⭐⭐⭐

Scarpa ⭐⭐⭐⭐⭐