Oh, you pointed something interesting out. I guess the arrows can be a bit ambiguous. But, what they represent are bonuses, both negative and positive. Bonuses are related to the crops only, they affect things like crop maturing times and the amount you get after harvesting.
Moroff3
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Hi! I would like to hear what you think of my game too.
https://itch.io/jam/brackeys-8/rate/1680329
Loved the game. The sprites look great, a good interpretation of the theme and overall a good game. I liked the snake like movement when you have a lot of party members. For a bit of feedback. Since the game gets kinda tricky mid way through maybe add a way to replay the same level without having to start from the beginning.
Pretty cool game! I liked the level design, the models and just eating the demons felt pretty good. Also, was the game intended for mobile since the beginning? The camera felt kinda wobbly and those screams were too loud. It suprised me when I read your game's description because my game also involves a friendly ghost trying to help a lost person!
This is a really interesting game! I like the whole narrative and the sprites look great. Though the game could use some jumping improvents, and also you could do something with combat so its a bit more dynamic, maybe each hit pushes enemies back or something. Also that final battle was tricky to beat! Nice work!
Certainly it would be a lot of fun if the game was to be expanded more, The full idea for this also contained abilities for the ghost, I was thinking of a "phantasmal circle" somewhat like an area of effect ability you could cast on the floor, but doing so would make your ghost dissapear for the duration of the ability, leaving you vulnerable.
https://itch.io/jam/brackeys-8/rate/1680329 Heres mine! Its a top-down enemy slash game
I find pressing arrow keys everytime I want to do a special attack (and most of the time those attacks don't even deal damage at all) pretty unneccesary. Soul gathering is also very unresponsive, sometimes it takes some time till it registers I picked the soul from the floor. Also I can't tell which spell im buying when inside the shop. Otherwise the spell drag and drop mechanic and sprites are really interesting.
The spiders really got me every time. Gameplay wise, maybe if we could just switch items with the middle scroll wheel, and the switch cooldown was lowered, it could be more dynamic, also maybe a powerup that activates with the flashlight after killing a certain number of enemies? like it illuminates the whole screen for a short period. Anyways, good entry!
The combat is kinda wonky, even with the forward boost you always bump into the enemy, The farming is based off chance, sometimes I ran out of fuel in the middle of nowhere. Aside from that I enjoyed the graphics a lot, the planets look awesome, and the whole idea is really ambitious so thats great!