"Emma waited the result with impatience, but not without strong hopes." - Jane Austen
The wait is over - Jane Austen's 8-bit Adventure is now available on NES cartridge! Learn more at https://www.8bitjane.com/
"Emma waited the result with impatience, but not without strong hopes." - Jane Austen
The wait is over - Jane Austen's 8-bit Adventure is now available on NES cartridge! Learn more at https://www.8bitjane.com/
Thanks to everyone who downloaded Jane Austen's 8-bit Adventure!
FYI - the game is now available on Android too. Get it on Google Play or Amazon Appstore - for phones, tablets, and TVs. Play with a controller or touchscreen.
Thanks for setting this up! I'm looking forward to seeing what speedruns can be accomplished.
Note that the game offers 4 levels of difficulty now, so I'd expect that to impact how quickly the game can be completed. For example, there's a "Casual" mode where the player doesn't take damage from enemies, and at the other extreme there's a "Dire" mode where the player only has a max of 1 health point.
I'm glad you like it!
Regarding whether there are differences between the NES version and the PC version... the games are designed to play the same. However, due to hardware differences between a NES and a modern PC, there's going to be some inherent differences in terms of input latency, screen response time, and so forth. For the average player these differences won't be noticeable, but perhaps for a speedrun it could make a difference.
What's new in demo build 0486?
I know nesdev compo 2022 is long over, but in case you're interested... Jane Austen's 8-bit Adventure is still being worked on under an LLC I created, and so I've moved the game's itch.io home to https://bitwisereprise.itch.io/jane-austens-8-bit-adventure. I just published a new pre-release demo build, this time with a Windows version alongside the NES ROM. There are updates in there that came from the feedback I got from the compo (thank you!). If you want to test out the new demo, please do so! I'm hoping for a full release in the coming months. Thanks!
Hi everyone - thanks for your interest in Jane Austen's 8-bit Adventure! Work on the project is now happening under Bitwise Reprise LLC, so updates to the game will be now be found on this page: https://bitwisereprise.itch.io/jane-austens-8-bit-adventure
There's a new pre-release demo build going up today for both NES and Windows. Check it out and let us know what you think!
Thank you for taking the time to share your thoughts!
Your comments are about the art style are of particular interest to me, because this is my first real attempt at pixel art, and I'm learning! I wanted an art style that brought the player back to the NES around the time period you mentioned, so I'm glad that's coming through.
Credit to my wife (who is a Jane Austen fan) for the concept and specific references to Jane Austen's works. I agree - I think a whole "8-bit literary figures" series could be fun!
I like the cute look of this game! The music is great, although I'd appreciate some more sound effects. Maybe it is just my perception, but sometimes enemy attacks didn't seem to hit when I expected them to. I like the wide stream of "bullets" that come from firing! It seems like firing continues for a little while even after releasing the button - maybe that's intentional. I also like how the player's movement slows while firing - that's a nice detail. Good job!
Impressive to see scrolling in all directions and 8-way movement! I like the ability to strafe. The shaking of the screen when hit by an enemy is a nice touch! I enjoyed the music, but it would be nice to have more sound effects. The meanings of the HUD elements weren't immediately obvious to me, and they are a little hard to see sometimes.
Overall - nice work!
This game is tough - and yet fair! I feel like my repeated failures were my own fault! Most importantly, it is fun. The physics are just what I'd expect. The parallax starfield is a nice touch, as is the title screen where you can die before even getting started! A pause feature would be nice to have.
Overall - quite fun! Good work.
Well designed and original! I like the way that movement feels. The music and sound effects are fun.
At first, I was so focused on the d-pad mechanics that I didn't even notice that you could jump and brake! Probably that's just on me for not trying the buttons, but maybe a simple in-game button explanation would be nice.
Overall, nice job!
I really enjoyed this! The music / rhythm aspect kept me hooked. Original idea, nice execution. I kept coming back to it! In fact, I can't stop myself from hearing the music in my head!
A couple of minor feature requests: (1) the ability to pause, and (2) some kind of indicator that the player is at the edge of the room (I kept accidentally moving out of the room). Maybe the floor tiles at the edge could be a different color? Or maybe that's just on me to be more careful!
Overall - great job!