Its simple but solid. I went back to see if I could beat it, and I did !
MadcoreTom
Creator of
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For those interested in how it works, here's my code:
https://github.com/MadcoreTom/spooky-mall-escape
I was excited to see another 3d game. I feel like the wireframe approach worked much more than dithering in my game.
My mind would have been blown if i had this game on a real 3310. I enjoyed the puzzle, and it has a cool vibe (have you ever played "golf questionmark"?) I think I messed up somewhere because i got stuck with no other option than to go back to the start (or more likely that I missed something)
This took me a few tries and I still didn't finish it. I'll come back and try it again.
I like the different types of buttons (toggle-when-you-step-on-it, lever, timer). The 3 versions of the same mechanic made it easy to understand, but still quite tricky to use without getting yourself stuck.
I also like the pirate's walking animation