yes, this is the only escape room game i've made! i mainly focus on visual novels. :o (and thank you!)
Mado
Creator of
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Thank you for playing protoViolence!
SPOILERS
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I'm happy that Deidre's relationship with Pavel/Cautionne was strengthened for you here. When me and my team were developing protoViolence, we really wanted the game to add meat to their bond, something that was only briefly discussed in malViolence. So I'm glad all of us delivered on that front, as well as making the VN an immersive, cinematic experience.
If you're curious about Cautionne's story and where it'll go next... please stay tuned! I am working on things behind-the-scenes. :3c
Thank you for the incredibly kind words (and thoughtful analysis) on protoViolence! I'm glad it left such a big impact on you. ;w;
I don't know if you've played it yet, but if you're curious to find out what happens next with Pavel and Deidre... protoViolence does have a sequel.
Thank you - I'm glad you got the Intended Bad Faith experience.
For the last thing, I apologize. I wanted to capture the feeling of characters having their dialogue cut off by other people, but I realize now it does hurt readability on max speeds. If it helps, I fix this issue in my later games... ;w;
Thank you for the kind words! Glad you could get around to playing malViolence and meeting Cautionne. :> I'm happy you got a kick out of the lore too.
I hope you enjoy protoViolence when you get to it. It's tonally different from malViolence, but you'll get to know a certain character much better...
Yeah, this title really does lean more on the "visual novel" side of things.
If you want a game I directed that does have those elements (of exploring and making choices), you might like the Violence series, especially malViolence. Those titles are more involved.
Thank you! I'm glad you took the time to play through Bad Faith and speak honestly about your feelings!
SPOILERS
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Yes, that bitter taste at the end was intentional. Magda does indulge in brutally killing off Cerise and Eve - understandable, given how she was bullied by them.
But when she kills them, is the core of her grief and anger really solved? Sure, it felt great in the moment - but when her adrenaline dies down, Magda's still left with the pain they inflicted on her. In essence, her actual consequence is never getting to heal from that pain (and also having her body hijacked by an inhuman entity.)
Thank you so much for the kind words on Bad Faith! Glad you had a good time with it, and that you enjoyed the main cast. :>
To answer your question, Magda did indeed visit the sacred building twice. The first time was in Act 1, where she goes outside and sees Nils' body. The second time was in the start of Act 2, where she returns and has a conversation with Nils.
Hope this helps!
Thanks so much!
I'm glad Bad Faith could leave a strong impression on you, haha. The MagNil dynamic is, indeed, peak.
If you like what I did with this game, you might be interested in my current visual novel series; the Violence series!
Thank you for the wonderful review! I loved reading your thoughts on all of the members of the Haven...
That comparison between Magda and Nils was especially lovely. I don't think I consciously made that connection while writing Bad Faith, but it is true: both of them were used and abused by people within the Haven, and they're rightfully hurt about it.
I hope Lilia can find peace in their new life too...
Thank you for playing through my game! I'm glad you recognized my writing style from the Violence series, haha - it makes me happy to see that I'm developing a distinct written voice.
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You're spot on with your observations of Nils (from what we see of them) and of their and Magda's revenge against the Haven in Act 3. I did rush through Act 3 a bit, but if I were to remake Bad Faith now, I'd spend more time stewing in the second thoughts Magda had after killing the people who tormented her all her life.
And yes, the dissatisfaction with Nils and Magda's final relationship - the lack of certainty on where they'd go next as Lilia - was intentional on my part. ;> It's a mystery where they'll end up next... but as they are right now, they're not exactly in a great relationship.
Thank you! I'm glad you liked the full game.
I'm in a much better place now than I was when I wrote Bad Faith, haha. Bad Faith's setting and premise is an extended metaphor for the community I was in and social experiences I had back in 2020 - but I'm far removed from that community now.
If you're interested in other things I've made, may I recommend the Violence series? I think you'll enjoy it a lot: especially if you like sci-fi settings.
Thanks for your honest review, I appreciate it!
[RESPONSE TO SPOILER COMMENTS BELOW]
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Looking back on it two years on... I also agree that Act 3 was the weakest of the game. I talk about it more in my retrospective, but by the time I was working on Act 3, I reached a "ceiling" with the game's story that I couldn't break through, so I wanted to just get it done. That's probably why it felt so rushed and disjointed compared to the rest of the game, haha. If I were working on Bad Faith now, I would've probably signaled Magda's heel turn more in Act 2. Maybe make her have smaller violent outbursts - something like that.
I'm glad you liked the first two acts though! I'm still quite proud of them and the tension they bring to the overall story.
thank you for making this.
the main character hit a raw nerve with me. whether it was being a burden to their friends and family, not seeing a future for themselves, or seeing other game devs use the act as shock value or as a way to earn cheap sympathy for their blorbo.
i don't want to talk much about my own experiences (i'm going through something different as a dev), but this title made me feel less alone in the world.
please take care of yourself.
short, sweet, and made me think a lot about my relationships online...
the dialogue here is believable and charming - so hats off to that! the visual direction is lovely too, esp with bitsy's many limitations as an engine.
also, i was hit hard by the "going back to an old MMO" concept (i'm doing this right now with toontown of all games LOL so it spoke to me a lot)
beautiful and painful. this really hit a nerve with me (in a good way) - both as a vn developer/enjoyer and as someone who's struggling to find full-time work.
i loved seeing the little homages to tokyo necro and hatoful boyfriend (i think that's what 8rats was a play on?)... was not expecting that. it really made the lack of understanding from amy's coworkers (esp julie) all the more painful.
there's other stuff i could say too (the biting commentary on amy's cishet coworkers making a fire emblem-like with "better" queer rep used as a marketing ploy, the deep shame amy felt from her family when she couldn't find any work in her industry, et cetera...)
but i guess i'll just leave it with "thank you for making this". i'm not exactly like amy, but a lot of her experiences here really make me feel seen.