omg I'm so happy to read that! Thank you so much for playing!
Magikya Studios
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Heyo! I joined this jam yesterday and had an idea for an SRD based around shoot 'em up/bullet hell videogame mechanics (most specifically thinking about the "grazing bullets" thing some of those games have).
...As in, the game submitted *will* be physical, but the mechanic is inspired by a mechanic from a non-analog game.
Is that okay, or should I look for a mechanic from *another* tabletop/analog game? :0
Thank you for the opportunity!
Heyo! I'm Barbo/Patrick, lead of the Magikya Studios team! Nice to meet you all.
I'm the only tabletop game designer of the group (for now, you can see my published tabletop games in this very account!), and plan on making a game or two using Roll Up! for the jam c:
(Speaking of, are multiple entries ok? I don't know if I'll actually do more than one game because I want to do a bigger game than what I usually do first but I wanna make sure just in case I do make another entry-)
Thank you so much for playing! I'm very happy you had fun :D
And about the advice you gave, thank you so so much for that as well! I'm definetly applying what you said in the next version I do of the rulebook (though I'm currently in a videogame jam and don't have a lot of time aside from that and doing my daily life, but I'll fit the game in a single page + think of an end state as you recommended as soon as I can!)
Thanks again for your comment and criticism! It's really appreciated :D