Wanted to like it but there's a significant input delay that makes it very awkward to stay in rhythm ;(
mechapt
Recent community posts
Aiming indirectly with the segments feels nice and I like the aesthetics of the game, would like to play a full, more fleshed out version of this, however;
-In videogames, teleporting enemies need to be programmed to not teleport inside of the player, for obvious reasons.
-There is no penalty to running out the time even though clearly this game isn't designed around running it out being an option? Only the teleporting enemies force you to deal with them, you can stay in a corner every time there aren't any.
-"Deal double damage in the last 20 seconds" is a pretty lame powerup.
- Not a fan of having your weapons just be randomized, the game would be immensely more fun if you continuously kept picking up parts and growing, making you stronger but also a bigger target.
-Also not a fan of jumping between stages, it would work better if timing out meant a game over, but personally, I'd rather this be a survival type game or even having a big randomized level to explore EtG style, I think think that would be a lot more fun.
There is potential here for a really cool game.
Really nice little game, I like the style and humor, a few things though;
Locking the cursor inside the window is really unnecessary and annoying, especially when there isn't an exit game button, not everybody is familiar with Alt+F4.
You can change room in the middle of dialogue, outta lock the player out of moving around until the dialogue finishes.
Using the sick notes on CC after paying to find out where Melvin is resets the progress for that on the clipboard checklist, at which point you can no longer confront Melvin and need to restart the game..
You have to answer Gilbert twice either to pay him for Melvin's location or go away, pretty weird.
Clicking the quarters crashes the game with the following error message:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_camera:
round argument 1 incorrect type (undefined) expecting a Number (YYGR)
at gml_Object_obj_camera_Draw_75
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_camera_Draw_75 (line -1)
I never buy games and I was gonna pirate this as well. Decided to buy it for online play...
Best decision I ever made in my life.
The single player is good, but the online versus is a M A S T E R P I E C E !! I can say with confidence that his is one of the very best versus games ever made, unconventional or otherwise, and somehow there's no lag whatsoever!
I'm sad that it doesn't seem to be getting the attention it deserves, I will tell everybody about this game, although, even with a small community I have no doubt this game will last for years, truly great competitive games always do.
Thank you for this absolute gem!!!!