What do you mean by influence maps? Do you mean something like a heat map where bomb positions that threaten the player or free a bot are given more weight and positions that threaten other bots are given less weight? Then the bot navigates towards the most weighted option and places a bomb there?
MiyuComics
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First, I would like to say, this is an amazing game with a very unique mechanic. I played Salvage and didn't know there was a sequel until today!
Did you happen to write a list of enemies somewhere? I noticed there are many new enemies like the one with two bullets constantly orbiting around it and the one that charges towards you. Are those all of the new enemies? I would also like to find out their names, but don't want to die constantly. Maybe you can make a guidebook where every time you discover a new enemy, it shows the name, picture, and perhaps even some lore?
Also, what is the difference between a normal enemy and an elite enemy? I have only encountered an elite enemy once with the spotlight laser one and instead of a straight line, it created a circle. Do elite enemies have special behavior and attacks?
This is an amazing and well-polished game that is surprisingly fun for only a week of development. I have encountered a bug in one of the levels where the door doesn't open, even though I killed all the enemies.
If I kill all the enemies and run to the door, I see a split frame of the opening animation. I have tried rewinding, freezing time, restarting the level, and creating a new game.
I would love to finish the game, so if you have any solutions, please help. Thank you!