Thank you! I didn't expect someone playing my game so mutch time after the jam's end. I added a button to smash recently, I think it's enter or space (you can change it in the options anyway ;) )
Very happy to know you liked :D
I liked it! Was a really cool and fun game! I think if fire had a red halo I'd pay more attention to them XD I think I didn't have air control too, which felt a bit surprising for a game that is so about being in the air, but I suppose it is a way to pushes you to think more carefully to where you grab. Really liked the background!
Interesting game!I liked the idea but I was blocked really quickly, but I think it is just me XD Sad there is no sound and I think just graphism could be more clear (just a white line is less than a white line plus a color change between what is blocking and what is not, and buttons looked a bit too much like walls). Sad that there is not audio :( Still a really good job especially for a first time! I liked the light effects!
Excellent geme! The better I've played so far in my opinion! It is original, beautiful, simple, fun! I am really curious about the programmation of this game. Are levels procedurally created? Did you use tilemap or navmesh to check if the path exists? Another question is : can you make a phone version of this? I'd like to play it outside! Also, The only two things I feel a bit sad about are the fact that you didn't customize your buttons and the fact that there are not a lot of sound effects (or maybe I didn't notice them) and that the music does not fit the game really well (but is really charming! :) ) I really loved playing it! :D
Hey, I remember you from last wild jam :)
This game has something awesome in it but not my cup of tea. I think giving a little hint to what is the player's objctive could be a really good idea. Like "Make a series of digit". Understand what is expected from me took me 30 minutes once! But it's an impressive game though! I had some strange bugs with overlapping cables too that made me restart the levels.
This game is a good basis for a really good game, but in my opinion, the world is too big and feels a bit repetitive to explore. I admit that in a certain sense, it makes discoveries even more incredible, but i still think a map twice as small would be enough. I think things like walksounds and a bit more fluid animations and refined and polished artstyle could add a lot to the deep and profound ambience. I also love the black and white palette. Though, I really loved your intro and it is really good especially for a first game!
Calm and cool game. Good level design too! I see you have issues (as I do) with 3D godot export, but as your game has only one scene and true shaders, it's like 100 times worst XD
I am impressed tat you made alt these assets/animations/transitions in one week and placed it smartly in a scene! Good work! And your brother (I suppose) made a good music too :)
I was exactly the same last month XD If you are not comfortable with godot yet, don't be too hard with yourself, make another jam next month and you'll learn more quickly than you think :) Or add it to your game when the vote is ended. It's what I did last jam.
Thank you for your response, it's great if you had a good time playing! I wanted players to have fun so if it's fun for you I'm happy :)
Last jam I had time and there was 57 entries, so I tried every game. This week i don't have as much time and there is just too much games; but as you sent me something i'll try yours first ;) But this month theme/wildcards felt a lot more fun than previous month. I think this is the reason for so many entries in comparison to last month.
EDIT: hey but you were also here last wild jam! You made the phoenix game with cool colors! I made the rythm pong game, if you remember! I can't wait to see your game ;)
It seems godot has some trouble with exporting 3D games in html5. Or maybe it's itch.io. Just wait a one or two minutes when the game starts and when you load your first level, mute the page if you don't like this horrible sound, and don't panic, it should be working fine :) Else you can get the windows/mac/linux versions or the godot-project that I uploaded on this page ;) Enjoy!
Does the Menu load? If the game crashes when you try to launch a level or the tutorial, it is not a crash but a loading screen. Try to wait a few minutes, if the game still don't work, give me more infos about your OS and internet browser so I can see what I can do :)
Edit: I made 3d load on menu, so now it doesnt take so much time to start a level but you have a black screen and a strange sound when the game starts. Just wait, it's not crashing, just loading ;)
Well, if you win, you start with a new deck as you can add or remove one bonus, and if you loose, you take your opponent's deck and picture, so every end lead to a new beginning ;)
Going to look at it, thank you a lot for your feedback (in video! OwO)
Edit: I didn't see it on youtube directly but I found it on discord :) So it was really interesting :) I see the bonus principle is really not clear. I'll try to add a tuto in the future, explaining the controls and the bonuses types. Recording yourself is very helpful, thanks again! (and yea', Krita is so cool!)